ScottTykoski

ScottTykoski

Joined Last seen Member # 93
123 Posts 2,043 Replies 2,367 Reputation

Amazing costumes!!! Here's my best 'Season 3 Hopper' from a weekend party :) Hope y'all had a great Halloween!!!

2 Replies 14,081 Views

Thanks guys! Got the DLL issues worked out on Friday, so today we'll make the installer, put it through it's paces, then offically get Alpha2 released!!! [e digicons]B)[/e]

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Hey Rodney! Sorry about that one - never thought we'd see that error, to be honest, but we're in the process of bringing down the game file size. Unfortunately there's not much we can do for Alpha1a, but by the time Alpha 2 rolls around you should be good to go! Thanks for the heads up!

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That'd be really awesome if you wanted to help out with that! No pressure if it turns out to be too much work, but yeah - the more translations the better! :)

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Interesting that it started up at the resolution. We DO want to support the extra-wide formats eventually, but for now it certainly shouldn't be defaulting to an unsupported format (and screwing up the UI). Will investigate - thanks for the report, endorph1ne!

2 Replies 10,382 Views

Hey Zubaz - thanks for the feedback! 1. Really like the Play button on the game entry. Feels friendly and fun - will mock it up and see where it goes! 2. Agreed. Will bump those sizes up. 3. Can I get a screenshot of the Blue Roctopus text you're talking about? Tweaking colors / contrast is an easy tweak once I know where I'm tweaking :) Glad you enjoyed your first 30 min!

4 Replies 24,944 Views

For the Alpha series we've limited the ratios to the non-Ultrawide formats (16:9, 16:10, 5:4, etc.) simply because we don't have the proper hardware ATM to develop & test beyond those. There will be some UI modifications needed for things to work right, so it's not something we'd want to activate blindly, but once we have the hardware those fixes should be straightforward. We'll keep this resolution on our to-do list though and get back with you.

1 Replies 11,760 Views

!!!! - This Update was released June 5th, 2019 - !!!! First off, thank you everyone for all the great feedback and suggestions. This first 24 hours has been amazing, and the team is excited to put your feedback into action. Here is an ongoing list of the fixes and improvements you'll see in an upcoming Alpha 1a update. - Improvements - + Added a [Delete] button to The Arc

2 Replies 11,862 Views

In 'The Golden Isles' there's a dagger on the starting screen that you have to find your way to. Been thinking about ways to better draw the player's attention to important items, but for now you just have to be on the lookout for it :) [quote]Love the pre-alpha so far![/quote] Glad to hear it! I know it's rough, but it's amazing how quickly things will improve with all the feedback we're getting. Thanks again!

2 Replies 28,264 Views

If the cursor is snapping to the center of the screen, it definitely means the game think the controller is being pressed. We have some wireless controllers around the office, so we can try to repro. In the meantime, would you mind restarting your PC with the USB receiver unplugged? Sometime joystick drivers can calibrate in a goofy way where they think they're being pressed when they're not.

7 Replies 30,292 Views

There will be a few posts coming up very soon, but I can go over these real quick :) Areas of Feedback : We've disabled the areas of the game that aren't ready for feedback, so anything that is in the current build is fair game. Can you make games that you enjoy and would want to share? Are there things that work counter-intuitive to what you'd expect. Oh, and bugs...any and all bugs we want to snuff out ASAP. Oh, and we'll be posting a running chan

2 Replies 10,186 Views

Hey SarYehudah, I'm swamped right now getting the last round of bugs hammered out for the Alpha 1 build, but this weekend I'll make time to watch that video and get back to you with thoughts on how VGM would do AI controlled units.

5 Replies 10,456 Views

[quote who="Silver-Streak" reply="24" id="3750194"] Something similar might be viable for tower defense [/quote] For sure - we'll probably want something like that for guards patrolling an area. Plopping down a handful of path arrows is much easier than any scripting solution will ever be (IMHO).

27 Replies 179,694 Views

[quote who="drymetal" reply="3" id="3750173"] And I’ve tormented many a humans with n+ levels. [/quote] Haha Yes! N+ had such a great, simple editor - "Here's some shapes...have fun!" And the player movement was perfect...you really felt like a ninja in that game. So good. Even if your Granddaugher can't join in the fun yet, think about how cool it'll be when you can make a game ABOUT her :) She'll freak! [quote who="Sc

11 Replies 76,435 Views

Interesting - I bet we could hook up some rules that would make it possible create something with Tower Defense mechanics. Added to the ever expanding Idea Board :) Though - in the interest of managing expectations - I want to reiterate that we're leaning more towards Mario Maker in terms of simplicity and keeping things very easy to use. There will be TONS of customization options, but instead of requiring you to code/script anything, customization will be of the 'playing with dia

27 Replies 179,694 Views

Silver-Streak: Love the long idea posts :) Can't wait to see more of them! I'll try to hit on a few of your items... [quote who="Silver-Streak" reply="12" id="3749892"] Open Map side-scrollers: [/quote] We're pretty close to this right now. Much of the interactivity in the game is done with objects called "Gizmos". They're special interaction rules that you place on the map. For the Adventure genre we have the Gateway Gizmo, which will lin

27 Replies 179,694 Views