Hi there, my hours of gameplay are crawling upwards steadily and i got some things that the devs might want to consider. even though i very much like the differences in terms of mapdesign, the starting resources should be the same on every map. thats like the notes around your mainbuilding and the first metal/radioactive. Substrate (I like to play them Tech-Oriented) 4 Metal (main) 2 Radio (adjected to ma
Triumphkutter
[quote who="Andre_B" reply="5" id="3623354"] Substrate air takes a while yes, but can always have a lonely factory with 1 bomber 1 figther queued once you have like 2-3 reactives extractors. Usually works well, since even just 1 bomber works great. Abut defenses yes spam them like hell. In terms of cruisers played some games, dam the substrate frig
heys guys, first of all: i am a pretty experieced RTS player and i am having lots of fun with this game after the initial 11 hours of play. but i really wonder about some things. sometimes i really dont know where the damage comes from. like i see units going down but i can not exactly point out the source. this happens to me aswell as it happens to my opponents so maybe there is something like a solution to it? pretty much the same goes with upg