[quote who="Frogboy" reply="5" id="2438994"]I hate to be a bastard but the AI options are going to be th biggest deal in the long term I think.[/quote] Very true, well observed!
Haree78
It is 100% a console port. It is 100% one of the best FPS I have played since Call of Duty Modern Warfare. Me and a friend were having one of the best times we have ever had playing games playing the Spec Op missions last night. The Vs multiplayer is even better than the original Call of Duty and I didn't experience a hint of lag, it was just as playable as the PS3 version of CoD 4 I had and I can't wait to do some more tonight now more of my friends have th
Ahh you love Bullfrog games as do I :) Shame Peter Molyneux's ideas have gone to shit these days, since Black and White anyway. If they redone Dungeon Keeper they would have to make it like Majesty where you can't pick up your monsters. Hero invasions just consisted of you clicking on your monsters icons to pick them all up then just drop them on the heroes heads, pointless and spoiled the premise of the game. Don't get me wrong, wonde
[quote who="playgroundlegend" reply="1" id="2429711"]"Stardock - it's what you get when you let C students program video games"[/quote] No, but this is the sort of stupid quote you get when people who don't have a clue what they are talking about criticise others. Keep going and you will no doubt become a manager one day.
Demigod was a fun game that I have played in a 'lite' manner since it was released, I always felt it needed some big improvements in certain areas for me to include the game more in my gaming schedule. The game has much improved since release but there are some issues that really make me boot up others games than Demigod. 1) The AI - Sometimes I want to try things out in a known environment or sometimes I just like to test myself against the machine or enjoy a 5v5
[quote who="tenchifew" reply="217" id="2413261"]What about a ritual of rebirth you have to cast before you die - giving the sovereign one other chance at life - after some time he reappears at the capital. The ritual should be affordable the first time over, but becoming increasingly crippling in cost with each casting, so the third or fourth casting would be extremely painful. The system would be as follows: Sovereign is killed without active ritual of rebirth: game ove
[quote who="Rosco_P" reply="14" id="2413842"]Well, uh... Hmm... *scratches head* That's... aaah... LOOK AN ELEPHANT!!![/quote] WHERE ?!?! WHERE?!?! .....ahhh god dammit.
With my developer head on I'll ask the obvious question, has anyone tried a game and checked? It could potentially just be a problem with replays so just asking.
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[quote who="Vimpster" reply="14" id="2405724"]Yeah if anything I would ditch the frigate factory before the capital factory because the only thing I use the frigate factory for is scouts and colony ships. Other then that my fleet through the first half of any game consists of just capital ships because you don't tend to lose them like you do light frigates so even if light frigates are cheap you are losing money if they get destroyed. Which they often do.[/quote] &
[quote who="Spooky__" reply="7" id="2405718"]Oh my, aren't you the nicest person... guys like you should be banned from the game, imho.[/quote]
Brad I don't normally chip in to try and influence a game in the design stage but I feel like I have to have my say here. Having taking your Sovereign in to battle a pure dice roll as to whether you win or lose the game isn't my idea of fun. Imediately I start to think that this is save game territory all the time if it's based on a roll. Do I want to lose the game because I was unlucky? Of course not. Alternatives I can th
Agree with N3rull. Balance isn't about every ability being equivelantly powerful as another factions ability, the Egg is still as good as other caps as far as I can tell, if not still one of the best. I agree the Colonise ability of the Egg sucks though and it will always be the last thing I level.
"I wanna cast…Magic Missile" "Why are casting Magic Missile? There’s nothing to attack here." "I…I’m attacking the darkness!" "Fine, fine, you attack the darkness!"
[quote who="Hyrim" reply="2" id="2391617"]the 30% hull points lost and 100% antimater lost debuff is the starbase effect when you jump out of a system containing an enemy starbase[/quote] But the point is I hadn't since right near the start of the game. And it was on my ships constantly.
I'll post this here rather than make a new topic. Things I found last night: The cap changes seem epic. My Kortul was an unstoppable beast, even my AI ally's Kortul was taking on another small fleet on his own and lived to get full shields not very long after, wow. Scramble bombers was actually pretty damn good also. I got a Marauder for the sake of trying out some of the changes and was dissapointed it still seemed crap to me. I didn't fee
If it was a 1v1 perhaps you crippled him before he got a chance to get them out. Maybe you stopped him getting enough military labs or crippled his economy. Do a larger game with several AIs and there will be plenty of mines. You can see his mines even without scouts, you just can't shoot them as they are phased out.
You realise Mines are only in Entrenchment? I can't believe you have played Entrenchment Vs the AI and never seen them build mines....
[quote who="RubicantX" reply="36" id="2385072"]Yes, people do get more emotions from the interactive-ness of video games over movies, but until we start using holodecks or VR helmets it's not really that different and setting videogames as "special" media to be specially enforced is the dead end.[/quote] Actually I have a lot more empathy for characters in a good film than I do in a computer game. Video Game stories are usually quite childish and fa
[quote who="bishos30" reply="33" id="2384976"]Again, comparing video game violence to film or literature violence is a dead end. Books and film aren't about you they are about other characters. You are not experiencing your story. You are experiencing theirs. There's a difference.[/quote] Hold on....I'm ACTUALLY DUKE NUKEM?!!? AWESOME, COME GET SOME!!!
I'm no marketing guru but wouldn't it be a little crazy for IC not to release a "Game of the Year" edition that includes the 2 micro expansions or keys to download them at something like the price of the original game when it came out?
Thanks for this Ironclad, really looking forward to re-sparking my interest with Entrenchment. The LF, Seige Frigates and LRF Vs LF changes look great to me. The Volkorus looks great but it's kind of odd that the Seige Cap ship has become the best anti fleet post level 6 and the Colony cap is still the best seige ship post level 6, or at least it seems that way to me. Was surprised the Jarrasul didn't get nerfed more, actually doing more damage now but j
I was very surprised you thought she needed 5 buffs to 'fix' her but then I only play Pantheon where she seems to do just fine. The 5th idea is fantastic though.
How about if the Death Penalty Citadel upgrade also reduced the gold reward for dying by the same %?
[quote who="Lukas_A_79" reply="9" id="2380310"]Same with Always. Either All ways, or always.[/quote] Really? wtf...