[quote who="Frogboy" reply="29" id="2799570"]The whole "knowingingly" thing is just, frankly, bizzarre. What exactly would be the motivatin to release Elemental before it was "finished"?[/quote] You yourself said that you couldn't delay due to deals you had for retail space. I'm really sorry, but I can't believe the excuses you muster anymore. The game wasn't ready. The testers knew it, the dev team knew it, your QA knew it,
lord ebonstone
The all clear sign is when they release a demo, or when it hits the bargain bin. Whichever comes first.
[quote who="JSJ101" reply="12" id="2789144"] I agree completely that you should be able to go these different routes, but I don't think that specialists, as a global resource, will be able to support this. I think they're just going to be essentially like food- but generated by population, not accumulating, and "eaten" by most buildings much like food is "eaten" by huts.[/quote] I see what you mean -- I just don't want that to happen. Special
[quote who="rossanderson48" reply="10" id="2789136"]I like Brad's idea best and yes this game should be moving CLOSER and CLOSER to GALCIV2 in play value and difficulty and AI approach. GC2 is the best scifi4x out there and I see no reason why Elemental shouldn't follow that path as well. I'm actually pretty sure it will but you will always have your naysayers no matter what you try to design and do.[/quote] We already have a game like GalCiv2. It's called GalCiv2
The whole specialist stuff really smacks of GalCiv2, which Elemental needs to be moving further and further away from, not toward. Examples from this idea: -Generic, ho-hum %-in-a-void bonuses. -Lack of diminishing returns results in a linear specialist growth which becomes tedious. You really want us to manage 111 slots? -No penalty to large empires = no point in not spamming cities for massive specialist slots. Civ5 has a similar me
[quote quoting="post"] So it seems our friendly Stardock is not the only one who has release day crash issues. There are a lot of people in the various Civ5 forums reporting their games crash after only 10-20 mins. I know Elemental has had some crash and out of memory issues but those tend to happen after hours of play not minutes. Stardock is a smaller developer so we tend to over look those kind of things more but it's just sad when a big studio devoted to a major franchise does it, e