I haven't been able to understand or find much information on this yet as most of what's coming up in searches is 7+ years old and related to Rebellion, so I thought I'd ask
So far I've just been avoiding using a specific mesh point by instead using the default "center" and invisible weapons with xyz muzzle points, but I thought I'd try to give it a go to actually visually add turrets to things. No luck so far.
eg. in a .unit file
"mesh_point": "weapon.0"
Alternatively, if there's a way to add turrets to the center and then offset their positions by xyz that'd work too, but when trying to add an offset (with no known reference to use) by guessing, the game just says "nope, that's not a thing" and I don't know if it's just not possible or if I haven't been doing it right.
Thanks in advance.
Edit: Also, in the .unit file below "mesh_point" there is something called "weapon_position", which I initially took to be the offset, as it has 3 values, but after fiddling with them I'm still not sure what this does, if anything.
I came across this official blender extension here, which really helped me get started.
Extra bits of info that may be helpful for anyone else who might be brand new like me:
- When first installing the plugin, it wasn't showing up as it were in the image. I didn't notice at first, but there was a tiny arrow that I had to click/drag to expand out the menu next to the XYZ orientation thing. (Top-right corner)
- Layout Tab won't work for adding points, but Modeling Tab does. (I didn't understand what "Need to be in edit mode" meant)
Everything else found in the Help sections got me going quick. Thanks for this.