I am loving this game and I especially enjoy using the Titans.
However, throughout the many matches I played, I noticed one bug in particular that persisted through many patches.
The player is never notified when an enemy titan is being queued up for construction (message: A hostile empire has begun construction on a Titan!).
They are only notified WHEN the enemy titan is COMPLETED (message: A hostile empire has launched a Titan!).
There are sound files and strings for the former event. I tried poking around in the game files (GameEventData.gameeventdata and the Player entity files) for a way to fix this, but there isn't an obvious entry point to start with.
Has anyone else been experiencing the same bug and can it be fixed (either by modders or by the devs)?
Notes for modding:
The specific game events in particular are EnemyTitanQueued and EnemyTitanCompleted. EnemyTitanCompleted always runs when an enemy player finishes a titan, but for some reason, EnemyTitanQueued never runs when an enemy player starts building a titan.