Well if it’s not true then they are making a lot of smooth surfaces with more polygons instead of drawing in more details. Large capital ships often look like they are made of flat uninteresting sides. Which would be in keeping with the minimalistic art style. For me this is a backwards step. I do however like the new cobal frigate model.
I do think that the fortnite style art is a trend these days that ends with games looking kiddy and looking like they were sketched in 5 minutes. They just don’t seem like serious attempts by passionate people when they are in this style. I know the original sins had to do it to make sure the engine could handle the polygons but now specifically choosing weak cartoon pastels without much texture to them so they are clean and happy looking just does not do it for me.
I am however happy we can now choose two tone colours for our ships. Homeworld of course had a better version of this 20yrs ago. Better than nothing is the motto we go by in the 2020s for most things.
As for discord. Do you think that platform is superior for the ease at which the devs can gather feedback, or do you think the conversations are so busy and replies in real time so fast in conversations that they get lost in the vast trove of noise that is also collected?
I doubt the devs get time to read them all. Heck this forum is so quiet most of what you get are referrals to freebrun or whatever it is by spam bots. Where is the party?
I really wish that game you mentioned, falling frontier, was multiplayer btw. It looked more like what I wanted from sins. But since there was no coop I have never followed its development. No point teasing myself.
P.s. please note the feedback I give is because I care. I imagined a stellar leap rather than a few added bits and pieces with fortnite graphics. I will get over the art style (which I hate even more in stellaris) and if the gameplay in more involed and interesting will be happy enough. I know you art guys probably put endless hours into the art assets, not trying to stomp on the art guys efforts. Just remember the people that like the things are a significant part of the audience. The people that like to see things working. That like them to look dangerous, utilitarian and respectable rather than comical and goofy.