Maybe it's just me, but it seems like missiles are the best due to high dmg and the long range attack ability. kinetic seems to be worst because it's got the high cost of missiles, the low dmg of beams, and doesnt equal up to the other 2 until you've done a lot of research and gotten a lot of thullium.
Missiles are OP right now, and definitely the best. AFAIK there's no reason ever to build any other weapon type.
Does anyone else have a good stratagy for using the other weapon types first? i know yor get kinetic boost, and some commander ships increase certain fleet attacks, but beyond that is everyone finding missile to just be the best?
I did a 300 turn Yor game in 0.81 and ran Kinetic only, and there's definitely no Yor bonus that brings them close to the usefulness of missiles. I posted a screenie in the SitRep for the 0.81 branch of one of my kinetic fleets getting roasted by a weaker missile-wielding fleet. If I'm recalling correctly it was a 160hp fleet with 40 kinetic damage and 50 missile defense vs a 95hp fleet with 45 missile damage and 5 armor. The missile fleet won. (under the GC3 weapons balancing paradigm my kinetic fleet would've shredded them hard).
The annoying thing was that I went Kinetic largely because I was able to chunk off a good source of Durantium & Thulium early-game, so I figured I could lean into the enhanced kinetic loadouts that would eat these resources. But for whatever reason I never got kinetic upgrades that would do this - or at least not any that seemed to make much of a difference.
Similarly, I had a pretty poor antimatter supply that couldn't support Missile fleets. But I ended up having antimatter problems because I was using so much to build the better point-defense to attempt to mitigate the enemy missile OP-ness. I ended up buying antimatter from the Bazaar ...
Either way, is this something people care about?
Yes I care about this. In a game of Paper-Scissor-Rock, the game sucks if Scissors just win every time..
I'm assuming that weapons/defense/combat gets a serious balance pass before 1.0. I'm under the impression that the values are vaguely place-holder still..
Thanks for bringing this up Basilisk,