for the record, I still hate the UI overlays. They're too big and cover too much up. They need to be able to be toggled off (or better yet a UI setting to display GC3-like planets instead)
I will take a look at a game option for this. Maybe some hotkey to toggle them on and off.
I really like the "First Anomaly" video. The camera snap-refocus gives it a nice touch.
Thanks, the cinematic team is amazingly talented, including those producing the sfx and music for those scenes.
Leader stats. They should all matter. For the minister positions they should all do something, rather than have one matter and the other three as purely throw-aways. Same with Ship Commanders - intelligence could add fleet evasion or vision or whatever, the green stat could be fleet regen, etc. There's no reason to have throw-away stats.
This was the way I originally designed it, but it didn't feel right. The reason is I want leaders to be better and worse at different roles. I want you, when playing the Drengin, to go to your recruiter list and see a ton of great commanders, and when you are playing the torians to go there and see that none of these guys will make a great commander.
When every stat mattered I would look at all of me leaders for a commander and I felt like it didn't really matter. I had good leaders (with overall high stats) and bad leaders (with overall low stats) but it didn't really matter what they went to. Now when I evaluate I know that guy will be a great commander, even though I was actually looking for a governor, which tempts me off my strategy, which is the point of making decisions interesting.
It also keeps the stats from being overwhelming. Instead of 4 medium bonuses from stats I could go with 2 stronger bonuses. Less to read and learn, more impact.
I still would prefer a tech tree vs the RNG cards. Of note, we now have a tree in the "tech explorer" and it doesn't seem too big to navigate or whatever. I realize the justification for using the cards, but I would rather have a system that displays the cards as recommendations and cost 20% less or something as "our researchers are really inspired and motivated to work on these projects" but otherwise you can just pick something off the tree and pay full price.
That's kinda what rerolling does. If you direct research you will get it in the area you want, but it will cost 20% more to research.
I like the resource type being tied to star color. It makes finding resources early game A LOT
easier for humans such as myself..
edit: oh! I love the way the battleviewer was integrated into the game. I love how non-intrusive it is!!
I think star color was Brad's idea. It's one of those things that once you play a game with it, you can never go back.
In Beta 3 the planets you cant colonize yet because you don't have the appropriate tech (extreme worlds, etc) are tinted red. It's another small change that once you play with it you never want to go back. No more remembering or mousing over a planet to see if you can colonize it (or forgetting and not figuring it out until your colony ship gets there).