I think I found another bug, where I think the ”Xeno economics” research should be there is nothing it seems like there is a hole in the tech tree and unless I’m just stupid it seems as synthetic life are unable to use information oligarchy unless this is by design. This is the third government I use on my progression path.
Also im ignorant of coding / programming / game design but if the governments colony limits were based off of total number of habitable planets I feel it would allow a smoother transition during the growth phase and not pigeonhole you into certain government types in larger maps sizes.
I am having fun playing the newest expansion glad synthetic life is back to being mostly fixed. +1 to no extreme colonization and an inability for synthetic life to colonize aquatic, corrosive or frozen worlds.
I feel like the resources on the maps are a lot lower than before coupled with the hammer taken to tourism has slowed me down considerably I use to just bulldoze my way to the top. I turned down the game from genius to normal while I get a feel for it but I wonder if I will be capable of zerging the game in the later stages it may force me to play the entire game instead of spending the last 100 turns yelling about not having enough legions to finish the AI before giving up the dream of a conquest victory and finishing another way.
i mean my murderous machines just tend to get impatient.
Thank you for reading