Graphics is essential to a game such as Star Control, however, where i agree with you is that the core derived from games prior to it's existence that did not have good graphics.
But that only illustrates the point that graphics aren't necessary for a game to be good.
Think of it like this: can you enjoy a sci-fi movie from decades ago, when we didn't have ILM making CGI? When the FX were all stop-motion or models? Cuz...I can. I do.
Look at the original "War of the Worlds" or "Fantastic Voyage"...looking at them now, the FX are crap by comparison to today's standards...but they're still good stories and fun to watch.
And Star Control is the same: if the game has a good plot, good controls, good gameplay, it wouldn't matter if it was old-school DOS monochrome.
...or shouldn't. Insisting that, without graphics, the game wouldn't be worth playing is, frankly, quite shallow.
So there i agree that not all good games require good graphics, however Star Control consists of both elements, Star Control won't be as great if any single of these elements was missing.
Are you saying you wouldn't play Star Control if its graphics weren't up to your standards?
Then the problem with extra complexity is that it could change the balance of what makes the game enjoyable.It doesn not need to be influenced. It's the old "if it ain't broke fix it saying." No need to fix it, it's already perfect.
And yet, I still think that adding a political/conquest system to the game would add a layer of complexity that could make the game a lot of fun on top of the entertainment it already provides.
It's a fine balance to let a good game be a really really good game vs one that is just good, that balance was perfected with Star Control 2, no need to tamper with that, complexity might tamper with that, the game is already perfect.
Frankly, I don't think it was perfected.
It was done quite well, but that doesn't mean it was perfect. There was definitely room to grow.
i have taken it into consideration, and what i see is a situation similar to games where too much crafting creates more of a frustration to the point where the excitement of exploration does not make it worth it anymore.
If that's what you think will happen with what I'm proposing, then you clearly don't understand it.
I don't want to be stuck doing chores
And, again, that only shows you don't understand. You're picturing changes that simply are not being proposed.
Star Control 2 is perfect as is.
No, actually...it's not.
I always wanted more control over the story; I felt it would have been more fun to be able to shape alliances between one alien species and another. It'd be like playing Babylon 5.
I could still explore, and when I'd meet aliens, I'd have to find a way to ally with them, to show them the way that aligning themselves with my side of the conflict is in their interest...and, if I did it right, they'd join me...and the plot would change as a result.
THAT would be an amazing game.
A little change or fine tuning here or there is welcome if it complements the experience, but the game has everything in it already
Obviously, I don't agree. It doesn't have everything.
And, if what I'm hearing from the developers of SCO is accurate, it sounds as if they're adding some of what I always felt was missing.