Peace, real soon now....

I have seen this twice now just recently, and do not remember similar behavior in the past, but maybe hadn't really run across the circumstance.

When you are at war with some other faction or factions and the UP resolution for Galactic Peace passes, it does not take effect right away.  In fact, it does not take effect until the the start of the next turn.  This gives everybody involved one last chance to get a parting shot in and do whatever damage possible before they absolutely positively have to stop.

The diplomacy screen will still show the war status as active via the big red lines. You can attack things without getting a "this will start something" warning.  You can snipe constructors, starbases, shipyards, and asteroid mines. I know because I just watched the AI pummel my infrastructure one more time in a vicious move that would have shattered any real life treaty big time. They even invaded and took a planet! And then suddenly we are all at peace. I admired the creative evilness of it, was maybe even jealous, but I suspect it is not what is actually intended to happen.

I have seen this in both MP and SP. My SP is heavily modded, but the MP is definitely not. So, my questions are: Has anyone else seen this? Is it a new behavior? Is this WAD? Is it sporting to get one last jab in as the ref breaks you apart?

 

6,990 views 4 replies
Reply #1 Top

It is because it is a turn based game, i would assume? So they need to give time for everyone to finish up their turns?

 

I will tell you, its not the worst i have seen in a game..... i like to play a game called Medieval 2 Total war.....

 

If you are a Catholic nation, at war with another Catholic nation (AI) Then you are subject to decrees of peace from the Pope. (You actually can refuse but its not good for various reasons i wont go into).

 

The AI uses the Papal peace treaty to advance its territory and block you from advancing on it.... its akin to the AI taking your worlds in Calciv3 and using peace treaties to stop you taking them back!!!

This is how it works.... the AI goes to war with you, you beat off its attack and besiege one of its cities. It then calls for a Papal peace treaty (the player cannot do this). You are forced to break off the siege. Then that same AI will prepare another army and besiege one of your cities again, you cannot call for a piece treaty like the AI can, so it may take your city, then when you send an army to retake your city, the AI can call for another piece treaty and stop you. Then it repeats the same pattern.

 

Here and there the AI can even get away with disobeying the Papal peace treaty seemingly without consequence.... that one i could never work out? Other times it does get itself ex-communicated. But the AI will magically be un-excommunicated as soon as you take one of its cities and the peace treaties will start coming again.

 

Of course there are ways to cope with this peace treaty cheese for the AI, but the way it works is the most amazingly unfair system i have ever seen in any game ever! lol

Reply #2 Top

Quoting Mystikmind, reply 1


I will tell you, its not the worst i have seen in a game..... i like to play a game called Medieval 2 Total war.....

 

If you are a Catholic nation, at war with another Catholic nation (AI) Then you are subject to decrees of peace from the Pope. (You actually can refuse but its not good for various reasons i wont go into).

 

The AI uses the Papal peace treaty to advance its territory and block you from advancing on it.... its akin to the AI taking your worlds in Calciv3 and using peace treaties to stop you taking them back!!!

This is how it works.... the AI goes to war with you, you beat off its attack and besiege one of its cities. It then calls for a Papal peace treaty (the player cannot do this). You are forced to break off the siege. Then that same AI will prepare another army and besiege one of your cities again, you cannot call for a piece treaty like the AI can, so it may take your city, then when you send an army to retake your city, the AI can call for another piece treaty and stop you. Then it repeats the same pattern.

 

Here and there the AI can even get away with disobeying the Papal peace treaty seemingly without consequence.... that one i could never work out? Other times it does get itself ex-communicated. But the AI will magically be un-excommunicated as soon as you take one of its cities and the peace treaties will start coming again.

 

Of course there are ways to cope with this peace treaty cheese for the AI, but the way it works is the most amazingly unfair system i have ever seen in any game ever! lol
End of Mystikmind's quote

 

I find that making sure the faction leader isn't in the city prior to taking it from an ex-communicated faction is the surest way to keep them from being reconciled. As the excommunication process is between the pope and the faction leader, any time either is killed the excommunication ends. I also make sure to bring enough siege weapons with me so I don't have to chance being told off by the pope in the middle of a siege. 

Reply #3 Top

Quoting Green_Baron, reply 2

I find that making sure the faction leader isn't in the city prior to taking it from an ex-communicated faction is the surest way to keep them from being reconciled. As the excommunication process is between the pope and the faction leader, any time either is killed the excommunication ends. I also make sure to bring enough siege weapons with me so I don't have to chance being told off by the pope in the middle of a siege. 
End of Green_Baron's quote

 

In my games i am usually releasing faction leaders because i am always working the chivalry of my commanders..... although i do occasionally have one or two on dread, in which case, no! lol

 

I know what you mean about siege weapons.... however my usual strategy is to besiege with cavalry ahead of my army since cavalry can arrive faster. Honestly, the bulk of my forces are cavalry, i hardly bother with infantry at all except for free upkeep militia and keeping some for siege armies and sometimes i end up with large numbers of pilgrims because their cheap cannon fodder, then i try to use them up first on the front lines in battle or for cheap garrison in new conquest cities if morale is a problem.

Infantry.... ppppfffffft

Give me an army or two of ranged cavalry and watch me take down mongol and even Tumirid armies!

The AI taught me how good ranged cavalry are, because its the only unit in the game that i learn't to fear and annoys the absolute fxxx out of me in battle.... unless my army are all ranged cavalry!!!.... mwwwaaahhhh  sucked in annoying AI ranged cavalry!!! (although i do wish i had the AI cheating ammo levels)

Reply #4 Top

Concerning the game I think that this is not working as intended. Usually in GalCiv things take effect as soon as they are announced.


I know because I just watched the AI pummel my infrastructure one more time in a vicious move that would have shattered any real life treaty big time.
End of quote

Concerning real life I have to disagree. If there are peace negotiations peace does not break out as soon as the peace treaty is signed. Usually there is a clause in the treaty for the point in time the treaty takes effect officially ending the state of war - and it may very well be that both parties know there will be a period of time involving some last effort fighting. This is even more true if the peace is enforced by other powers like the UN.

For example the UN-Resolution for ending the Yom Kippur War in 1973 mentiones that the fighting should end immediately but no later than 12 hours after adoption.

Such clauses are necessary of course because the news takes some time to reach everybody, but on the other hand it also gives some time for some last efforts by units that are "out of contact" for several hours. If you scale the 12 hours of an earth based conflict up to the galactic scope of GalCiv one could argue that it would be plausible that enforced peace does not start right away but "next week".