i just started playing this game a week or two ago, so this is a bit confusing for me since i didn't get used to the way it worked before this update. anyway, i want to make a suggestion to improve starbase management, i found a way to change the default starbase constructors requested for upgrades, but it isn't global, its per starbase, it seems. there should be a way to change it per starbase OR globally, unless I'm missing the global ability somewhere.
the other thought is that the new way of doing ship capacity seems bent to me. whats the point of bigger hulls if you can't carry more things. i don't mind a correction to make it less exploitable, but there are 2 warp nacelles on most star trek ships and the millenium falcon could make the kessel run in 12 parsecs...my capital gal civ 3 warship should be able to be faster without sacrificing too much firepower to do it.
to be honest I'm not very good at most of these 4x games, my brain can't remember all the details once the empire gets big. you have all these lists but no way to adjust planets or fleets or starbases from the lists, you have to go into each planet, fleet or starbase to do it...seems no brainer to me to make toggles for some of the obvious things available on these lists, like ordering new starbase upgrades, or switching from manufacturing focus to research focus or money focus.
I've been playing on genius (even tho i'm not one) and i get comparably sized or better empires than the UI on huge maps, but can't keep up with the military buildup or any of the other production, treasury, or research, but still enjoying the game. i think i did the original gal civ way back when or whenever. i enjoyed that one too for a bit. but it needs to remain fun and not tedious to keep me in for the long haul. that involves eliminating some micromanagement or streamlining it better.
I'd also like a better way-point system than the rally-points, although i may just be not using it right. many of my ships fly through competitor space which invariably angers them...unless i micromanage every fleet to avoid that. for instance even if it is just the ability to send any ship that reaches rally point 1 to move on to rally point 2...if that exists great, but i haven't been able to do it automatically, only manually.