This mod swaps the aluminum and steel UI rows.
Consequences: This moves the 4 quarry/mine resources together, which is good for Random Prices because all the 20-dollar price resources are next to each other. This makes any deviations quicker to understand. Iron and steel are still next to each other. Carbon becomes next to aluminum, which is useful for scavengers. And steel consistently appears as the first item in the building resource costs instead of jumping to second when aluminum appears.
Scavengers will still have aluminum above carbon in their building costs just like in the default ordering; I can't fix that.
Here's the file: https://cdn.discordapp.com/attachments/158042656587382784/162240937580429314/alu_steel_swap.zip
Extract the contents into \Documents\My Games\Offworld\Mods, then start Offworld, go to Options->Gameplay and select the mod. On the main menu, the bottom left should now say "Version XX (mod-name YY)" instead of just "Version XX". I tested this mod with beta 10.
If you want to build the mod by yourself, copy \Documents\My Games\Offworld\Mods\Hidden\Data\resource.xml over to \Documents\My Games\Offworld\Mods\YOURMODNAME\Data\resource.xml. Then enter the file, and swap the aluminum and steel Entries.
If you want to use two mods at once, then copy the contents of \Data from one mod to the other. If there are no overwrites, this will work. In particular, this mod is compatible with my campaign mod.