AnandTech sat down with Microsoft's DirectX 12 lead, Direct3D principle lead, and co-founder of Oxide Games, Dan Baker to discuss the state of DirectX 12.
"Taking place next week is the 2016 Game Developers Conference in San Francisco. GDC has been an important show for some time, but in recent years it has taken on an even bigger role as what happens and what is announced at GDC have greater implications for not just developers, but end-users as well. GDC has been the backdrop for PC hardware launches, graphics API launches, and more. And GDC 2016 promises to be much the same, as in the PC world developers look to embrace DirectX 12, Virtual Reality, and other emerging technologies.
Ahead of next week’s show, I had a chance to sit down and talk shop with an interesting trio of techies: Brian Langley, Microsoft’s DirectX 12 lead, Max McMullen, Microsoft’s principle lead for Direct3D, and Dan Baker, co-founder and guru developer for Oxide Games. Microsoft of course is looking to further push the development of (and developers towards) DirectX 12, as the first games come out for the APi. Meanwhile Oxide’s Ashes of the Singularity has been a common site around here, as while it won’t claim the title of the first DX12 game – that technically goes to the new Windows 10 port of Gears of War – Ashes is arguably the first game to take meaningful advantage of the API. As a result there’s a lot of excitement with Ashes not only at Oxide, but at Microsoft as well ahead of its impending March 31st launch."
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