I am going to buff most of the special perks. The reason: they aren't powerful enough. Here's why.
Take a look at that perk list. What's the problem here?
The problem is not that the box clips off the screen. The real problem is that the perk list is able to get long enough to clip off the screen. Who could possibly read such a long list? Who would want to read such a list? Even if the list wrapped around instead of scrolling off the screen, you still wouldn't want to read that list. There are 7 AIs, each with its own gigantic list.
That's why all the perks are going to become much more powerful versions of themselves. And they're going to become much more expensive. Because each perk has a cost: it adds an item to a list, which means you have to read one more thing, and nobody likes reading. Each AI buying its own perks compounds the pain. I am going to make the long lists go away.
There are three exceptions: three things which can be made easy to read. The first exception is the building engineers. These engineers have the potential of being neatly displayed (such as on the flyout) when the perk list is moused over. The second is the Free Building Perks. These can also be displayed somewhere adjacent to the engineer of their type, making them easy to understand. The last is the resource shipments. Those can fit on the resource display. So you can mouse over an AI and see all its production and resource perks displayed in organized fashion on the left side of the screen.
Everything else is going to become much more powerful. BM will become multiples-per-upgrade, instead of one-per-mission. Minimum scanning bonus will be 4 or more. Cost reductions will be 20% minimum, claims must be at least on-found instead of at level 4.
But none of this will appear for another month, while I wait for the next version. Unless someone wants to install Unity and mod the dlls, things are going to stay as-is for now.
I'm also thinking about forcing players to delete a perk of their choice, maybe one per round, so that they only keep the perks they like. This also enforces a minimum perk cost, which is actually a good thing, because low-cost perks aren't powerful to be worth reading.