I've made a work around for those and many other missing <Provides> entries from CoreAbilities.xml.
I just finished remaking this file, testing so far is good, some improvements could be done (The Decalon doesn't even mention the books.)
Free for the comunnity to use/modify as long as it's credited to me.
Code: xml
- <?xml version="1.0" encoding="iso-8859-1"?>
- <!-- Created with Notepad by Bemral -->
- <!-- Hovertext_v0.3.xml -->
- <!-- -->
- <AbilityBonuses>
- <DataChecksum NoParse="1">
- <Ignore>DispName</Ignore>
- <Translate>DisplayName,Description</Translate>
- </DataChecksum>
- <AbilityBonus InternalName="ArchersAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="Archers">
- <GameModifier>
- <Provides>Grants access to a unique set of bows that don't require metal and have a higher initiative and attack than the bows they replace. Additionally, the Ram's Horn Longbow ignores 50% of the victim's defense.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="AssassinsToolsAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="AssassinsTools">
- <GameModifier>
- <Provides>Unlocks the Poison Vial accessory (which adds poison damage to the wielder's attack) as well as the Skath Claw (a Broadsword with higher attack and initiative) and the Scimitar (a Longsword with the backswing ability).</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="BindingAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="Binding">
- <GameModifier>
- <Provides> faction gains Burning Wraiths, Crow Demons, Mirror Elementals, Cyndrum Demons and Grave Elementals from shard shrines.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="ConstitutionAbility">
- <AbilityBonusType>Unit_Design</AbilityBonusType>
- <AbilityBonusOption InternalName="Constitution">
- <GameModifier>
- <Provides>+3 Hit Points</Provides>
- </GameModifier>
- <Type>Defensive</Type>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="CounterattackAbility">
- <AbilityBonusOption InternalName="Counterattack">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+1 counterattack per round</Provides>
- </GameModifier>
- <IsCombatAbility>1</IsCombatAbility>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="CultofaHundredEyesAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="CultofaHundredEyes">
- <GameModifier>
- <Provides>This faction can train Widows, Harridans and Hoarder spiders in their cities</Provides>
- </GameModifier>
- <Type>Army</Type>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="DamageReflectionAbility">
- <AbilityBonusOption InternalName="DamageReflection">
- <GameModifier>
- <Provides>100% of damage done to this unit is reflected to the attacker</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="DeflectMissilesAbility">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="DeflectMissiles">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+20 Dodge vs missile attacks</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="EnchantersAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="Enchanters">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>Unlocks the Sindarian Staff, which gives additional Dodge, and the Leht Staff, which fires lightning. It also unlocks the Scrying Pool improvement which gives the city an extra Essence.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Fast2Ability_Level">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="Fast2_Level">
- <PerkTreePosX>4</PerkTreePosX>
- <PerkTreePosY>4</PerkTreePosY>
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+1 Initiative</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="FastAbility">
- <AbilityBonusType>Unit_Design</AbilityBonusType>
- <AbilityBonusOption InternalName="Fast">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+1 Initiative</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="FastAbility_Level">
- <AbilityBonusType>Unit_Level</AbilityBonusType>
- <AbilityBonusOption InternalName="Fast_Level">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+1 Initiative</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="FuryAbility">
- <AbilityBonusType>Unit_Design</AbilityBonusType>
- <AbilityBonusOption InternalName="Fury">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-1 to Hit Points</Provides>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+1 to Attack</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="GreatAxesAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="GreatAxes">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>>Unlocks dual wield version of all the axes.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="GreatHammersAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="GreatHammers">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>Unlocks the War Club, which has a higher attack against Men and Fallen, the Battle Hammer, which has a higher attack than a Warhammer, and the Sledge, a Maul with higher attack.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="HallowedRiteAbility">
- <AbilityBonusType>Unit_Design</AbilityBonusType>
- <AbilityBonusOption InternalName="HallowedRite">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+3 Mana per unit killed</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="HarbingerAbility">
- <AbilityBonusOption InternalName="Harbinger">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>Units gains 30 life each time it kills a victim</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="IgnorePainAbility">
- <AbilityBonusType>Unit_Design</AbilityBonusType>
- <AbilityBonusOption InternalName="IgnorePain">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+30 Hit Points</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="InaccuracteAbility">
- <AbilityBonusOption InternalName="Inaccurate">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-10 to Accuracy</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_Amnesia">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="Amnesia">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-25% to earned Experience Points</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_BlindInOneEye">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="BlindInOneEye">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-25% Accuracy</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_BrokenLegAbility">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="BrokenLeg">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-25% Dodge</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_BrokenNoseAbility">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="BrokenNose">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-10% Hit Points</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_FleshWound">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="FleshWound">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-10% Hit Points</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_GangreneHand">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="GangreneHand">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-10% Hit Points</Provides>
- </GameModifier>
- <Type>Weakness</Type>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_Hallucinations">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="Hallucinations">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+10 to Spell Mastery</Provides>
- </GameModifier>
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-10 to Spell Resistance </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_MissingEar">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="MissingEar">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>"What?" -10% dodge </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_RottingWound">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="RottingWound">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-25% Hit Points</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_TisButAScratch">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="TisButAScratch">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>No effect.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_TwistedAnkleAbility">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="TwistedAnkle">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-1 Initiative </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Injury_TwistedKnee">
- <AbilityBonusType>Unit_Injury</AbilityBonusType>
- <AbilityBonusOption InternalName="TwistedKnee">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>-1 Initiative </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="LightPlateAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="LightPlate">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>This faction crafts Light Plate Mail instead of Chainmail with the Armor technology. Light Plate has better defense but is heavier than Chainmail.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="MasterworkChainAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="MasterworkChain">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>This faction crafts Masterwork Chainmail instead of Plate Mail armor at the Heavy Armor technology. Masterwork Chainmail has a lower defense but is lighter and cheaper to craft than Plate Mail.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="MightAbility">
- <AbilityBonusType>Champion_Talent</AbilityBonusType>
- <AbilityBonusOption InternalName="Might">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>+3 Attack </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="TrainHenchmenAbility">
- <AbilityBonusOption InternalName="TrainHenchmen">
- <GameModifier>
- <ModType>Unit</ModType>
- <ProvidesThis faction can train Henchmen with the Heroes technology. Henchmen level and can use equipment like champions.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="TrainJuggernautsAbility">
- <AbilityBonusOption InternalName="TrainJuggernauts">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>This faction can train Juggernauts with the Juggernaut technology. Juggernauts are powerful attackers and inflict splash damage on surrounding allies and enemies.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="TrainSlavesAbility">
- <AbilityBonusOption InternalName="TrainSlaves">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>This faction can train Slaves. Slaves don't cost wages and cost less labor to produce but are weaker than normal units.</Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="WanderlustAbility">
- <AbilityBonusType>Player</AbilityBonusType>
- <AbilityBonusOption InternalName="Wanderlust">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>Unlocks Quest Maps, Athican Leather Armor, the Fending Blade and the Athican Longsword </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- <AbilityBonus InternalName="Champion_History">
- <AbilityBonusType>Champion_History</AbilityBonusType>
- <AbilityBonusOption InternalName="Beastlord">
- <GameModifier>
- <ModType>Unit</ModType>
- <Provides>Can take control of enemy beasts </Provides>
- </GameModifier>
- </AbilityBonusOption>
- </AbilityBonus>
- </AbilityBonuses>