After playing Ur-Quan Masters, twice, I feel I can give some feedback for the new Star Control game. I will preface this by saying that unlike others my favorite part was making an alliance of different civilizations to fight a great evil, not exploring the galaxy or the battles.
Regarding the old lore. I am completely fine with new alien species, I'm not even that attached to the old ones. One thing I would like is more interactions with them. In 2 you basically found them, learned of their problem and then fixed it The exception was the Zop-Fot-Pik and even then it was one extra event. For examples there could be two that are enemies and you could play mediator between them.
Speaking of Zop-Fot-Pik, in the new Star Control could we receive messages at our ship? I lost the Zop-Fot-Pik in the second game because I never got the message when I was at the starbase. And then I picked to do a tour around the sector looking for rainbow worlds, and some other stuff.
Super Melee. Will battles in single-player also take place in a solar system? And will they be 1vs1 or with multiple ships? I'd appreciate an option to speed up or slow down battles, I thought they were a little too fast.
Planet Exploration. Will there be resources gathering? I was not exactly a fan of it. I think it would be best if you scanned planets and make a note of those that should be mined. Then again considering the amount if space debris, there really isn't any good reason to mine planets. The Oort Cloud alone could probably sustain the space industry for centuries.
Ship Customizer. Will we also be able to modify fleet ships? If not their appearance at least be able to upgrade them. Maybe an experience system would also be good.
Exploration. I'd like to mention some my grievances. One, when exiting planetary orbit screen and you intersect with another ship after conversing/fighting you would be back at the planetary orbit screen, this once happened to me three times in a row, it was extremely annoying. Two, you were essentially blind and had no idea where to go, especially at the start, what I would suggest is if we have a starbase could it be upgraded with scanners and tell us if any systems had something interesting. And lets be honest most of the star systems in 2 were not worth visiting, especially since you were on a time limit, which the game didn't tell you about.
Speaking of the starbase, I'd like it if it too could be upgraded, see above for one idea, or change appearance on what species we are allied with. Or just have the ships from different species fly around it.
In 2 all research was acquired from the Melnorme trader, I think it would be better if it was spread around from different sources, allies, study of precursor artifacts, study of the wreckage of enemy ships, etc.
I think an in-game encyclopedia would be a good addition. You could learn some things from speaking with aliens, but the encyclopedia would be more detailed. Like the Codex from Mass Effect or the Civpedia from Civilizations.
Regarding mouse vs keyboard, controlling the ship directly didn't make me feel like a captain, that's mostly because I imagine the captain ordering where to go and the pilot taking us there. That said I am for both control methods being supported.
Almost done, last is a pet peeve of mine. I know a lot of science fiction writers treat sapient and sentient as having the same meaning, but they don't. Also the word race, it's an informal rank, consider using species or subspecies.
Thanks for reading.