That's awesome to hear Frogboy.
I just watched the GDC 2015 Postmortem of Star Control where Paul and Fred were interviewed. https://www.youtube.com/watch?v=Napx0MjivCM
That really shows light into how they both started the idea for Star Control and some of the very interesting insights and influences during its development. There were a lot of things that there were very influential, like the game Starflight (well duh), arcade games (Space Wars...never played it), classic 60/70's sci-fi materials (art, books, story, etc) and many other factors.
Star Control is very dear to my heart, as it helped define my childhood. If anyone says *HAPPY CAMPERS*, I'll crack a smile. I do hope Paul and Fred will continue their vision of their original lore (as they said some of the ships that their time has not yet come, and that they will *ABSOLUTELY* make another Star Control game). However, I'm excited to see Stardock's take on the game.
I'm currently playing the Ur-Quan Masters HD Beta (my 20+ time playing StarCon2), and here's the major fun areas for the game:
-Exploration: You don't know whats out there, and you're really not restricted on where you can go on the map, even if it was suicidal. If at the very beginning of the game and you have enough resources, you can fuel up a bare-bones ship and fly out until you run out of fuel, or are destroyed. This made exploration always involving a lot of trepidation. It was exciting, but almost scary sometimes, to go explore the galaxy.
-Lore: Backstory, races, current events, future events, etc. Everything in the game is killer classic sci-fi, and the story is very involving. You actually CARE about the races, about the threat of the galaxy, of feeling (sort of) bad of trading your crew for fuel (lol). Without a good story line, there's no real "PUSH" to finish the game other than feeling the need "just because I spent the money". STORYLINE has to be very good. Races are awesomely strange and each unique.
-Humor: Spathi's Evil Ones....they're fuzzy little bears? Selling your crew for fuel? Melnorme bridge turning purple costing 120K (or 12Mil)? Zok Fot Pik? *Happy Campers* Orz? To me, all of these are classic. Without the humor, its not StarControl.
-Resource collection/Technology: This is fun during the first half of the game, and mixes with the exploration part. Nothing like getting a bigger, better, badass ship. Later on you hit a plateau though. No more technology, and you don't care too much about getting resources (Probes are easy to kill, plentiful if you don't stop them, and 550each....yeah, i don't need to get more TIN or Argon).
-Arcade/Action: Ship design and balance are wonderful and satisfying.
This is what makes StarControl II an awesome game. I hope Stardock make a wonderful game worthy of the name Star Control.