You really aren't mate. Sorry. This kinda self-deprecating humour is pretty good though 
Look, you're kinda grating to some people. I think there's a few reasons for that: You state your opinions as facts, while appealing to inconsequential authority justifying yourself (master chess player? lol). You seem unwilling to take advice; the very first reply in this thread - that is, after your own reply to yourself, wut? - has the solution to your 'problem' which you dismissed out of hand, suggesting you'd employ a strategy which is both in-effective and totally at odds with your play-style. Reply 23 had a nice challenging suggestion too, which you didn't follow either. I conclude from this that your posting wasn't really so much about wanting to make things a little harder as it was simply bragging.
And I don't mind bragging, really. What makes people roll their eyes is that you make a blanket statement 'the AI is awful and I can take teams of the strongest AI on' but then it turns out this is based on scenarios where you basically set up 100-turn no-rush timers by spreading just a few AI over hundreds of worlds. It's 1) not nearly as impressive as you presented it as, and 2) not in the slightest bit representative of the play experience 99.9% of people have who set the game up with less favourable conditions.
When I can work up the energy to read through your interminable posts there are some interesting tidbits and real issues that should be addressed, but the stuff you complain loudest about mostly comes down to 'yup, he gave himself room to get 50 planets and eclipse the AI's production handicaps again'. Is the 50-turn no-DoW exploitable? you bet. Should planets probably not be able to rush a shipyard through the Colonizer trait? That's something to be seriously considered.
I don't even disagree that the AI is poor! It needs a lot of work. Basically everyone in this thread, even the head of the company agree with you that the AI isn't all that great (FrogBoy rated it 6/10, for instance). But the stuff you keep going on about doesn't translate in to solutions, and you ignore the options offered to you until the AI is reworked then meh, I don't feel much sympathy.
None of this is to say that I dislike you. You're clearly dedicated to playing extremely efficiently and testing the game to its limits, I like that a lot; I think you contribute a great deal here.
Could you perhaps try, on occasion, to present your thoughts as opinions? "I think X needs to be different because in my experience Y happens" instead of "X sucks, my personal code of ethics means X totally blows. Who can help me out?". Just a thought 