Hello, guys. SC is very unique game and Im very interested in new installment.
Keep mining gameplay fresh by having different types of subtasks or missions where you have to accomplish something before you can collect a certain resource. Similar to what you had to do on the surface of Spathiwa with the Evil Ones. Perhaps defeating a group of primitive lifeforms guarding something on the surface of certain worlds, or having to locate secret caves or other geological features, or even having certain requirements for your lander before you can even attempt to visit hazardous worlds
I agree. This is very important. I think
it would be mistake to design mining as a generic minigame or generic chore, the same procedure on each planet again and again with small differences (weather hazards). It needs some surprises and tasks which could lead to interesting consequences. Four quick examples:
- You start mining and some
underground aliens appears demanding to stop because mining gives them headaches. It could lead to different outcomes - they will attack, or leave their home, or pay you to get you off planet.
- Your
mining on unstable planet will make earthquake which will destroy and change whole surface. New chasms appear, new deposits will be accessible or new secrets, secret underground caves (inhabitated by strange life forms) etc.
- Soon after you start mining
your machine is destroyed by huge cannon masked as giant rock. Then you will send expedition on planet to find out if there is a way to get into this object, disable it, find out who build it etc.
- You start mining and then some
alien ships will take off from planet in order to capture your mining machine and escape with it (because they like such tech or want to sell it somewhere...). It will trigger "chase quest" to get your machine back.
It could also easily be prevented from being overpowered by designing it with upgrade levels just like any other tech. When you first build a space scanner, it might only be able to find basic stuff but as you spend more time and money upgrading it, you would be able to detect more and more valuable stuff.
Well, there is one problem that after each upgrade of your scanner, you would need to go back to previously explored planets to find more valuable stuff. It could be very tedious in big galaxy and I think that Stardock designers wont do it. Possible SOLUTION:
- give scanners also some precision about more valuable minerals. It means scanner level X can find out if there is any valuable minerals level X+2 (for example) on the planet but cant target exact location of deposits. Planet will be marked as "more valuble stuff there" on map as reminder for player. So when player gets better tech he would know which planet he should return to.
I will not buy this game if it does not have the authentic Star Control top-down 2D Super Melee combat with ships that have completely unique weapons and abilities.
I hope that you will forgive me, guys, but original combat from SC2 is probably one of the very few combats I DONT want to see in new SC. Big paradox, I know. I think it was created that way because of hardware limitations, but nowadays it could be enhanced to look like... for example like combat in Starsector. Its not completely different, its similar arcade style, you control 1 ship + few AI wingman, shields can be destroyed on each side, overall its more dynamic than some staged 1vs1 combat.
SC is about space adventure and exploration and aliens IMHO and combat is NOT the core feature. The game would work with different types of combat.