Now, stop trying to ruin my fun and play the way you like or mod the game to play the way you want.
You are taking this way too personal. People are taking a specific standpoint because their intention is make the game better, more balanced. You might agree or disagree on the proposals, but to assume it is being done "to ruin your fun" or "hamstring you" is ridic/paranoid.
But the game itself is balanced around having no sensor stacking.
True, otherwise certain stuff like sensormods for starbases don't make any sense.
please give me ONE reason to put sensors on stations and NOT use dedicated sensor ships instead?
There is none, but you see, you are argueing against people who find it valid to stiffle their game through their own hand.
You are also ignoring the part that makes them balanced, sticking all those sensors on means maybe 1 engine and no life support so your range isn't very long. That rushed on the first turn sensor ship only moves 2 or 3 depending on if you have a racial movement bonus and took an engine and its range is only something like 20. It will only reveal what is immediately next to you and I've had starts on Insane maps where that only revealed 1 habitable planet with abundant starts, planets, habitable planets and extreme planets. Every thing is a trade off.
You are, again, downtalking things. Here is a quote from one of your fellowman taken from the above link to the Steamcom-thread:
http://steamcommunity.com/app/226860/discussions/2/620712999976321931/
"stacking Sensor is a strategy!!! it`s NOT A CHEAT!!! that being said so my surveyer that can see half the map can travel 60+ moves and has a range of over a 1000 is now a cheat ship because of the anomilies! it has explored!!"
Where please is this "trade-off" in the above ship?
This might be something that could be set by the game host.
This will work well if you're playing together with people you know + agree to those conditions, but vice versa, the more you're tinkering with the starting condition the more you're increasing the chance that you'll be having to face difficulties in finding players to join this game. Alot don't like to adapt to changed conditions which disables them to use their "tactics". Even if they do, you'll see ragequits if they start to loose.
First of all I do not agree that they are the huge factor you seem to think they are. I only started using them in the last 3-4 months and my performance in games has not dramatically increased.
I don't get the competitive thing if you are speaking of single player. If you mean scores, I would prefer that they nerf Metaverse scores for sensors before screwing with the game sensors. If you mean bragging rights, you can always call attention to the fact that they are using OP sensors.
I enjoy single player games precisely because they are not competitive and I don't give a shit about scores.
If you don't giver a shit on score how could you possibly measure your perfomance in an objective manner?
Knowing were habitable planets or hostile ships are is a huge advantage. I'm really startled to see someone making such an argument. But I'm going to give you the benefit of doubt, perhaps this game can be played in ways I cannot even imagine (which is good BTW); but you should try to give out the same tolerance to people who are positive on competition, MV, MP or generally try to play efficient in simply using the game as is officially delivered.
What do you mean by
I would prefer that they nerf Metaverse scores for sensors before screwing with the game sensors
? AFAIK the range of sensors itself doesn't increase your score, but the speed in which you are able to raise technology, colonize and ultimately defeat the AI militarily will do so. And knowing were habitable planets are (instead of making a guess) will of course aid you alot. The faster you come into contact with the AI will help you etc etc etc