What is ideological about ideology.

I am seeing just 3 choices from a list when you colonize planets that does not actually mean anything apart from some added stats but at the same time I can invade,bombard and kill millions of people without any effect.There is no ideology added to the actual gameplay.

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I think your right for instance a Benevolent society should have a major Morale issue if they start a war or use weapons of max distruction on planets, etc. While Malevolent society should suffer morale penalties for maintaining peacful relations with another civilization.

A pragmatic culture would have neither type of peanalty and to balance this maybe there should also be benefits like a Malevolent society getting a Morale boost for conquering planets and starting wars and a Benevolent society getting a boost from agreeing alliances and peace treaties.

I also don't like that in the current system you can be all three at once, rather than being forced to choose a path although if they didn't allow that it would mean that Colonization Events wouldn't be so interesting I admit.

So in terms of the bonus and penalty system I suggest your peoples ideology would be whichever ideology you currently had the most points in.