Well, it's been a little over a year since this project started (and a little over 10 months since I've left it), so what's the current status? As far as I've heard the CU is finished, but what's the progress on integrating it into the game? That was the intended plan for the CU after all. So, have there been any news from Stardock? I'm primarily asking, because I want to finish up Autumn Twilight 2.0. The only thing left for me to do is to remove all the files from AT 2.0 that are identical with the ones from the CU, but I can't do that as long as the CU hasn't been integrated.
Speaking of AT 2.0, I'm not sure if any of you have been following my progress with it, but I've made same discoveries which might be interesting to include into the CU:
The Campaigns work from the Mod-folder
As we have already established, if you place the Campaigns in the folder Mods\Mod Name\Data\Campaigns then they won't work. The game simply won't read them. However, if you place them into Mods\Mod Name\Campaigns then they will. This makes it much easier to "install" the updated Campaigns, because you no longer have to place them into the core-folders. However, this also has some downsides: 1. you can't use sub-folders (all Campaign-files need to be placed into the Campaign-folder), 2. the modded Campaigns will be used whether mods are activated or not, 3. the mission-specific Conversations.xml don't seem to work from this folder. I haven't looked too far into whether the last one can be fixed without having to place the files into the core-folder, because it will be moot anyhow, once the CU has been integrated.
The 20% bonus to base approval from the Secret Police Center does work
While looking through the PlanetImprovements.xml of DA, I noticed that the Secret Police Center had the following tag "<F_AbilityFactor>0.20</F_AbilityFactor>". It was commented out for some reason. I got curious, and tested if it would work. It did, but only if the SPC is a Super Project. In other words, the advertised 20% bonus to base approval did work, yet someone at Stardock decided to replace it with a regular 20% morale bonus, making the SPC a overpriced, one-per-civ Extreme Stadium (i.e. worthless). It boggles the mind. Even more so considering that this has been the case since DL and nobody noticed it in all those years.
I also found some issues in the CU:
GC2_Conversations.xml
AI_TRIBUTE_DEMAND_RELATIONS_LOW: the Arceans have entries for all races, even though it should be human only (I don't think Lord Kona would take it kindly to be remarked of as "you humans".)
DECLARE_WAR_ON_EVIL_PLAYER: the Korath entries use the race-number 14 (Krynn) instead of the correct 13
InvTactics.xml
Tidal Disruption and Core Detonation should be changed back to BonusType 3. I originally changed them to 4, because their descriptions state that they reduce the defence of the Defenders. However, this had the effect that it made those tactics less effective, which wasn't my intent.
Mechanized Warriors no longer has a LuckFactor. Yet, all the other tactics still have it. This doesn't make any sense to me. Especially because, at least as far as I can tell, LuckFactor does have an effect on the tactics.
The description of Terror Drones has several typos, but Maiden666 already reported them.
Screens.str
[AlignmentBonuses3] and [AlignmentBonuses4] still state that the Propaganda Center increases loyalty and the Secret Police Center increases approval even though you switched them around.
DL Campaign
Mission2a_Text.xml: The first line of the Altarian entry for MISC_FIRST_CONTACT says "Shielding technology could easily turn the war in our favor, brother." The Terran leader in TotA is female, so this should be changed to either "sister" or "cousin".
Well, that's all the issues I can remember, but there might be more (there's always a typo somewhere).