Volt, I meant warcraft 3.
Supreme Commander: Forged Alliance had 4 races.... that's the only one I can think of.
:EDIT: wait! Dawn of War had four races; Space Marines, Chaos Marines, Eldar and Orcs.
:2nd Edit: Come to think of it, Battle For Middle Earth had four races too... Gondor, Rohan, Isengard and Mordor....
Yes, Im sure those were all balanced with deep, immersive units for each faction.
(Sarcasm)
Yes they were in fact.
BFME is probably the best out of the three I mentioned.
Gondor played as a usual base line faction with good defence and decent offence
Rohan was an elite strike type with superior cavalry but weaker infantry and archers and limited siege capability (but daaamn those Rohirrim kick ass!!!)
Mordor was a swarmer, with free crappy orcs plus tougher monster units at higher tier
Isengard was a heavy offensive faction with tough uruks, lots of siege options and good upgrades for them
Both evil factions lacked walls for defense and were more offensive in nature, while the two good factions had walls for their castles and smaller barriers for encampments making them slightly more defensive in nature.
Also each faction had access to a variety of Heroes that helped flesh out their options.
The balance was pretty darn good. BFME 2 (without mods) sucked in comparison.
Dawn of War I would place higher above Forged Alliance
(simply because Supcom while an excellent very in depth and detailed RTS, also has a very steep learning curve due to all the unit and structure tiers and the hard counters that are present while being well balanced can still catch you off guard.)
But both of those games had a great variety of units that were immersive and balanced.
The fact you seem to think Warcraft 3 is the only successful RTS with four races shows you clearly have a skewed view of reality Sinkillr. Guess that explains the outrageous claims you've made on these forums.