So I'm making a model and I prefer using 3ds Max to create my UV maps. I export an .obj from 3ds Max and import it into XSI, add my bones, hook up the textures, export and convertXSI. The problem is when I load the model in Sins the UV map has been messed up and no longer is what I had in XSI. Additionally reloading XSI the model has the messed up texture while when I initially export from XSI the model appears as I want it to.
For what it's worth when I export my model I get a warning that says
Function not implemented in EXP version.
But the model still exports, albeit with a distorted UV Map. Any help with what I'm doing wrong?