Selective memory plays a big part in all the bitching and moaning. Two niche strategy games, that did unique things to make a more in depth experience, with fairly similar track records, but the one is looked back on without seeing the problems that plagued it.
1. Warlords does not have a 30% chance of a game randomly disconnecting and thus wasting 1-2 hours of gameplay
Reality. Frequent CTD's, even after patches there were still a few stubborn remainders. We found one of them in alpha testing for WBC3, if you dragged a selection box off the top of the map with certain features, it crashed. No one even played big games, 2v2's were hard enough to finish, 3v3's almost always failed. You guys are always doing the worst possible thing, stability wise, full player rosters. The completion of one in WBC was a rare event and it didn't even go to 10 players, it stopped at 6.
2. Warlords definitely had more than 40 players online at a time, which makes your claim not only deceiving, but downright preposterous.
We're two years out from the release. Two years out from WBC's release, the multiplayer community consisted of less people in total than play Sins now on any given evening. I knew them all by name, the only time you'd see someone that wasn't one of the couple dozen regulars, was when some guys would get on Gamespy to play real life friends. They were weeks between sightings. Two thirds of the regulars are in my defunct contact lists from when we used ICQ to setup matches.
3. Warlords, a game released in 2000, had a BETTER MP interface than sins. It also had matchmaking I believe. Sins can't even change maps in the lobby! Or VIEW matches in the lobby!
It had a Gamespy lobby... You post like you played, but it doesn't really sound like you played.
4. An average game of Warlords is shorter than a SOASE game, which allows people to be more patient with new players
A minor detail, truly minor. Outside of hero rushing, which was frowned on, games in WBC were much longer than the typical RTS. This is grasping at straws, little more than excusing a blatant lack of tolerance. You could play a small map, do a coop comp stomp in half an hour, and show them the ropes just fine without blowing a couple hours on a long stalemated game.
5. Warlords has a great campaign that makes newbs master the basics and some of the advanced stuff. SOASE had none of that.
Hilarious, really. There are two types of new players. Those that are actually new, and those that are just new to that particular game. I came through the campaign of my first RTS building one of each building, turtling behind defenses, and slowly building up an army big enough to roll over the obstacles. Multiplayer was an entirely different animal, I don't play through campaigns the same way I used to before I played against other people.
The campaign only teaches you the basics if you already know the basics. People that already have, will learn just as well from what Sins has, in a fraction of the time a campaign would take. People that haven't, wont.
No sht, 99% of the forum is made up of uneducated global-warming deniers like yourself that do nothing but karma-whore each other.
I've given Karma twice, once was testing the system because someone said it didn't work. The second was for a troll post, extremely obvious in it's nature, and yet still taken seriously, by people such as yourself with no sense of humor that do little but rage in their self perpetuating ignorance.
What is this nonsense about the MP community being assholes? Do you even play MP? Can people that don't play MP not comment on MP stuff?
I don't. Why would I? This player did this, that player did that, don't play with so and so because he wouldn't surrender. Half the time someone posts, it's to complain about someone or something. This community has been overly competitive and lacking in tolerance for years. We even had some tards flaming modders for destroying the community because the mods would break up the player base. For so few of you, the amount of griefing over the years is really quite impressive.