This is offered as an argument/plea for design-your-own-starport. It is named "Orbiter". It is also an attempt to do complexity through simplicity. There are 6 total parts to the ship. A Cargo starter, where the ship under construction would go, and five copies of an Altarian part. The copies were sized and nested into a set of concentric rings making a disk. Each ring was then given a set of rotations based on primes and experimentation. The overall effect of the animation is deliberately reminiscent of the alien device in Contact and the opening menu for GC2.
This is several copies of the ship in different stages of the tumbling sequence. One copy is inside the standard Starport. It does all the animations, too. Once every three minutes or so it hits alignment back into the spinning disk. It is my concept that this is when the starport has an exit window for newly constructed ships.
As a ship, it is my notion to make a set of ships with different rotation combos that I would readily recognize as different function ships. In multi-player, it would be a challenge to tell destroyer from constructor if you didn't know and recognize the subtle patterns in the chaos. I guess this is another reason I shouldn't play multiplayer.
If there is interest, I will try to capture a video.
I don't care how good your 3D printer is, this is not going to work out. Darn.