Hi again! Sorry for pestering you
Just a little "first impression" feedback.
Well the mod is massive indeed, gonna take a while to absorb it all.
Anyway I thoroughly endorse the effort to expand, rationalize and standardize content and info.
There are a few of things I'm not in love with, and, well, allow me to get them out of the way:
- Fourth_wall_breaking mod info and abilities. I realize they're there mostly for technical reasons, though, and of course I can live with them.
- Utility "spells" to buy stuff and so on. They make resource gathering more trivial and they feel out of place in the spellbook, imho.
- Techs to "unlock" heroes. Actually, I strongly argued against this feature in previous iterations of the game, too. I still feel heroes should only show up / accept to join you when they feel your power and prestige is adequate to their "level". Tying this to specific techs makes little sense to me, honestly.
Anyway, everything else looks wonderful!
UI improvements, spells, traits, abilities.
Especially the new magic "circles" (chaos and order I mean) and the revision of the original ones.
Life, for instance, really needed those new spells.
The conditional effect on weapons, then, is another great addiction (I mean staffs granting a bonuses to wizards and things like that).
Another essential feature.
Of course I need to play (time allowing) and find out more.
I have just one little question though.
I've read your explanation about the Initiative revision, and I agree it entirely makes sense (even though I fear the value of 18 will "flatten" too much - but of course it depends on the overall re-balance which I cannot grasp ATM).
Now, in light of this change, I'm a bit surprised to see the addition of Channeler's Legacy.
I mean doesn't it render location hunting (and the relevant choices) less meaningful?
You can build it immediately basically at no cost, so I take it the actual intent was to set Essence to a minimum of 3 for all practical purposes.
What is the rationale behind this feature?
Thank you for any answer and thanks again for the great work.