Well I was more referring to would your program actually benefit from a 64 bit architecture that warrants leaving out the 32bit crowd? Is it using gobs of memory because it has to, or because you expect your audience to use mods that would stretch the limit of the game? Or is it doing it because you didn't really optimize the program well.
If it's the former, awesome go for it. If ti's the latter... well maybe not so much
Deep Space Settlement can scale up to huge galaxies with loads of units. All of these need more memory as the player sets the universe bigger. It works perfectly fine on a 32bits architecture but 64 > 32. Mods is a big unknown, it's one of my priority to bring support to modders and allow them to secure enough resources for their creations. As for optimization, there is the old speed versus memory delimma that sudenlty swing in favor of speed. So it all comes down to bigger, better, faster. ~More than ever hours after our work is never over~~~ -Darf Punk
BTW your game looks pretty awesome. Keep up the good work
Thanks!
I'm doing it for the love of the genre!