I know this has been requested before by others, but now that 1.3 is done, I’m hoping you may consider this for 1.4.
I almost always choose the path that increases spell mastery and spell damage. It is currently, IMO, the best option for increasing my sovereign’s power.
I've tried the summon path, but it's just underpowered. I end up using the summoned creatures as distractions/glass tigers which is useful at the begining, but as the game progresses, they are killed in a single turn, making them not worth the manna, and not much of a distraction.
I propose two paths. A main path that summons the monster itself, and a secondary path that increases the level and number of units summoned.
Also, the "base" strength of the monsters summoned should increase with each level gained. or at least keep pace with the progression of a typical game.