It's hard to tell how disappointed it is when I trained a hero with all my effort who has a 200+ dodge, but spiked by a milita of tarth, who has a accuracy about 1000+, at the turn number of 300.
Would it be hard for the programmer or the designer, calculate the hit rate like this:
accuracy / (accuracy + dodge)
instead of the stupid
accuracy - dodge?
Regarding to the acccuraccy, it's really rediculious that a juggunant of Trog would often be killed easily by another spearman of Gilden in any epic game. called the warlock, but their army have nothing out of accuracy, while any other AI may refind the attack and defence.