Hello all.
If this isn't my first post, it's one of but a few - I seldom have anything to contribute
I'm having a bit of a dabble with tweaking the game to make it more diverse and to my liking, having already achieved pleasing results with making the minor races expand and colonise (the method following threads posted by your good selves - so thank you for that!).
I currently find the random events a bit anti-Good, so I'm in the process of having a tweak through to see if there is a way I can incentivise myself to be anything but neutral-evil. I am generally trying to change the effects (and even some of the decisions) in events.xml to provide, if not necessarily the same benefit, some benefit to the Good option. My reasoning is this:
While there might ostensibly be some gain to be made by flipping the galaxy the bird and activating some mind-controlling reactor, there is likely to be at least a PR bonus among the populace for not doing that. Similarly there are going to be times when getting splinters in your @$$ from sitting on the fence (or God forbid going Evil might sometimes bite you in it!!). Basically, how I see it is, going Good shouldn't always be a drawback and going Evil shouldn't always be a boon.
So, having checked [url=https://www.galciv2.com/mods/gc2modsdoc.htm#Events]this article[/url] for the details of the attribute numbers and their effects, I can't help but notice some missing. I note that the article states that '100' for the attribute will make it civ-wide. I presume this simply means adding '10' in front of the number (so where 7 = planetary approval, 107 would mean civ-wide approval). From checking my TA events.xml this appears to not be the case, with 109 pertaining to civ-wide approval.
There also appear to be additional civ-wide values not mirrored in the table, such as soldiering bonus (116).
I was wondering if anyone had a TA-complete table, or knew how I could find out what each value corresponded to?
Also, while I've got you, is there a comprehensive list of the effects and play-style of each AIPersonality? I am aware that 11 is the 'generic' one, and 5 is a non-colonising minor race personality. I am wondering where, for example, 7, 8, 10 and 11 would differ?
Any help appreciated,
Many thanks.