Actually, I tried doing that before I posted. What ancient gifts does is that is has a custom template built specifically for wormhole travel, which I have not seen on any other map. I suppose I need to dig around and try to figure out how to make a custom template. I suppose maybe that is what the edit button under templates is for?
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Well custom templates are basically the same as groups in galaxy forge, they're just short cuts so you can easily place them on multiple planets with less code. The syntax basically looks the same if you look at it from the template menu in GalaxyForge.
I noted that you said that a planet can have 3 bonuses. Firstly on this I've noted that Greenhouse planets seem to keep the 3 I put on them and sometimes randomly end up with more. I'm sure this is because as you mentioned with the density levels it could change things. The question I have is; counting the TEC Homeworld as one bonus, is there a reason I can only get one more to spawn on a capital world?
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I honestly have no idea, I've put 3 bonuses on a TerranHome planet before, but that wasn't on E4X. You should be able to have 3.
Related to your E4X galaxy forge; I'm having difficulty spawning the ancient entity starbase constructor. I'm using the "always" and "no Owner" Is it possibly being eaten by the artifact or planet bonus densities?
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You only use "NoOwner" for artifacts and bonuses. If you want to spawn actual ships or structures, you need to give it an actual owner like "Player 1" or "RandomMilitia". Sadly for the latter GalaxyForge doesn't have it defined as a valid owner, so after you make your map you'll need to open it up in Notepad instead of Galaxy Forge and change the owner line manually.
And also likely related to E4X; It might just be a difference between Terran home, and Terran. But my capital world with full research/social spec caps out just under 900 population or so. but all other Terran worlds I've taken with the same upgrades get over 1,400 without any planet bonus to make the difference. It's not really a problem, just something odd I noticed.
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I was actually unaware of this, but on looking at the code it seems this is not unique to my mod. The population numbers for all types of Terran planets are the same as Vanilla, so for whatever reason I guess the devs wanted homeworlds to have lower population from social upgrades.
Speaking of E4x, at least with the one i have (might not be the latest) Fortress world planet bonus is crazy OP. 50 extra mines with what you did to them? I haven't looked close enough to see if the mine DOT stacks, but still, the coverage is outstanding.
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Ah yes, totally forget about those DLC bonuses. Will definitely have to reduce those.
And the mines' damage don't stack, I tried experimenting with that briefly but they were too OP.