My range units(archers) are still being put out of harms way but i got my first npc hero(went with the more mage one) and even after selecting path of the mage, he is constantly put with in reach of mobs getting to him on the first round and killing him. I dont understand why this is happening, because it hasnt before. I dont think that enemy units should be that close, to close and engage in their first round and be able to wipe out any of my units. Or at least let us decide where to put them, that way if we do fight high mobility enemies, our defensive units can be up front or however we like it. Even then, why not put enough space on the tactical map that it takes more than one round(unless they have magic to increase their speed) to cross and engage? Make it a bit more on the strategy side?
In the end, I think the best solution is just to allow us to place our armies if we choose to, or have it happen as is. On the first battle you have, or in the options, just have the player select and off we go.