Hotkeys / Keybindings
A shortcut dedicated to moving through idle cities only [jonmdewey] (+1)
Main Strategic UI
Please provide notification (or option) when non-allied units (no NAP) enter my territory (+1)
Quickslots for strategic spells [Azunai_] (+1)
Please provide a notification when an enemy casts a spell enhancement (curse) on one of my cities, and also a graphic on the HUD if possible. [abob101] (+1 for notification, not HUD graphic - game's graphics code is inefficient enough as is)
The ability to customize which groupings of notifications are shown [jonmdewey] (+1, don't care a whit about available resources, except for clay, grain, and wild game)
The option to default notification groups to the collapsed state, and when collapsed show the number of sub-notifications [jonmdewey] (+1)
On the Empire Tree, display an indicator of a unit's remaining movement status. [ElanaAhova] (+1 - a numerical indicator. In current build, units with move left have an outline.)
More information on unit desertion notification. [ampoliros5] (+1)
Allow the selection of multiple units, preferably with a dynamic mana cost indicator, when casting strategic spells. [Snowraven] (+1)
A 'Select All Units' button on the Main UI selected city element. [Snowraven] (+1, if I'm interpreting this correctly to mean "allow me to select all units currently stationed in a city")
(NEW) Please do something about keyboard scroll speed - too fast zoomed in, too slow zoomed out.
(NEW) Increase the opacity of repetitive construction Icons (Produce Growth, Gildar, Research, Mana) to make them stand out better on the Empire Tree.
(NEW) Please stop telling me that units I have willfully disbanded "deserted".
(NEW) Please stop informing me that resources are in my ZoC when I don't have the necessary tech to exploit them.
(NEW) Enable an option to Raze wild resources after we have begun to exploit them (in the case we have to give up ground and want to deny the enemy resources - if I can't have them, you can't have them either).
Tactical UI
Damage potential indicator (bottom right corner of tactical UI when mousing over potential target) needs to update completely, especially when using some spells and abilities. (+1)
An "Initiative Bucket" indicator, that fills as tactical combat ticks along, which graphically shows how initiative is being determined and affected by various game effects. [Schnordke] (+1)
Better highlighting of targets and target areas, including showing unit outlines through obstacles. [Snowraven] ((+1)
(NEW) Certain AoE abilities (such as Rain of Arrows) will not allow you to cast if an ally is within their sphere of influence. Please correct the error message displayed when this happens to say as much, rather than the current notification that it must target an enemy.
General Functionality
When a useable item (like a potion or a book) is selected in the trade or shop windows, the Equip button should change to a Use button, the Trade & Equip button should change to Trade & Use, and the Buy & Equip button should change to Buy & Use. (+1)
Option to remove enchantments on a unit from within the unit's Unit Details screen [Azunai_] (+1)
While looting items, change the "Equip" button action from auto-equip to instead open the Unit Details > Equipment screen, or at least add another button for that functionality. [Leo in WI] (+1)
When the city leveling dialog appears, include a button linking to the city details screen [thadianaphena], and/or an option to defer city leveling [Snowraven], and center the city on the screen [jonmdewey] (+1 - I sometimes forget where I built, say, the Grand Archive, in which city I want to emphasize Research, when my standard choice for conclaves is to increase the Essence count.)
In the City List screen, remove the Villages/Towns/Fortesses/Conclaves headers so I can sort the entire list from top to bottom. The icons next to the city's names are enough. (+1, but make it optional if possible. I kind of like the sub-sorted listing.)
In the City Details screen, please allow me to manipulate build/train queue, show stationed units, and add Build and Train buttons to the interface. (+1, but only if this can be done without cluttering the screen too much.)
On the hero recruitment screen, allow the player to view each hero's Unit Details screen prior to making a selection. [Darxim] (+1)
Tool-tips / Mouse-over Functionality
Tool-tips on items should show comparisons to currently equipped items [Trojasmic] (+1)
Game Options
Add XP slider to the game setup options [StevenAus] (+1 - XML editing is clunky, and not everyone is savvy enough to be doing so)
Auto-focus on next idle city toggle [magnadrive] (+1)
(NEW) Increase the variety of options for seeding things like resources and monsters (IE instead of "Few, Moderate, Abundant", something like "Few, Sub-par, Moderate, Extra, Abundant").
Sovereign / Faction Creation
Allow the player the options to delete and edit sovereigns and factions on the sovereign/faction creation screens, instead of having to go to the xml files. [Borg999] (+1)
Diplomacy
Allow me to make counter-proposals when the AI contacts me with a potential trade. (+1)
Give me more information about the current proposal when the AI contacts me with a potential trade. (+1 - for instance, a player has not yet seen the load-screen-tip explaining tech points, and wonders what they are when the AI offers a trade of them.)
Allow negotiation for multiple treaties simultaneously [Trojasmic] (+1)
Allow use of any resources to negotiate for treaties (Why are trade and treaties separated in the first place?) (+1)
Hiergamenon
Keyword search function. [EffBie] (+1)