<AbilityBonus InternalName="MythicCrystalSmithsAbility">
<AbilityBonusType>Player</AbilityBonusType>
<AbilityBonusOption InternalName="CrystalSmiths">
<DisplayName>Crystal Smiths</DisplayName>
<Description>Armor and weapons cost half the normal production. Upgrading units is half the cost. </Description>
<Icon>Ability_MasterSmiths_Icon.png</Icon>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_Training_RefinedCrystal</StrVal> <Value>-50</Value>
<Provides>-50% Crystal costs for weapons and armor</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_Training_Labor_Equipment</StrVal>
<Value>-50</Value>
<Provides>-50% Production cost for weapons and armor</Provides>
</GameModifier>
<GameModifier>
<ModType>Player</ModType>
<Attribute>AbilityBonus</Attribute>
<StrVal>A_UnitUpgrades</StrVal>
<Value>-50</Value>
<Provides>-50% Upgrade costs</Provides>
</GameModifier>
<Cost>2</Cost>
<HideWhenUpgraded>0</HideWhenUpgraded>
<Type>Army</Type>
<AIData AIPersonality="AI_General">
<AIPriority>5</AIPriority>
</AIData>
</AbilityBonusOption>
</AbilityBonus>
Code says it all, as far as what I am trying to do.