I think good human strategy players and Optimzers are OP in FE...
There is another thread discussing relaods...
I think what makes the Beastmaster so strong is mainly that we with reloading have the chance to tame nearly every animal and we never loose some beasts in fights.
This thread talks about the Beastmaster-Governor-Combo: After my experience it is hard to tame "interesting" beasts without much Spell mastery (Mage)
So you must have the luck, plan or "reload-Plan" to get/create a Governor as second hero.
Some thoughts concerning Beastmaster+reloading:
You have to "translate" what we do with raloading to understand how dramatic the effect could be:
- We change the chance of 60 or 70 % to tame to 100 %.
- We can count all the animals in our surroundings as members of our future army, so Power Rating is rising very strong resulting in better trades with the AI and I seldom get attacked.
- When we even reload fights where we lost Beasts, the effect is even stronger, normally the Beastmaster would have a problem with supplys, because normally the amount of animals to replace your losses would be limited.
- We get more stuff by the possibiliy to go for harder quests earlier, getting stronger, Power Rating, taking cities, Game Over...
So on one hand there would be the possibility to change the Beastmaster-Concept to make it more "reload resistant" or to play more...honestly...
When we are talking about changes I would change sth. like limits or possibilities:
There could be sth like a "Pool" that a Beastmaker can support, for example a "basic" Beastmaster can control Beasts with the worth of 5.
So for example one bear cup (1) and two normal spiders (2x2). When you level up and take stronger Beastmaster-Traits your pool rises.
Or you can just have one type of each animal in one army, because they would fight each other or some other reason...
Or you can simply set limits: As stronger you are as Beastmaster, the higher the "class" of beast you can tame.
Or you have to maintain your "Tame control" with mana...more mana for stronger beasts...more mana to control them and more mana to tame them., when you run out of mana they are liberated ..with this concept the beastmaster would have a nice challenge to deal with, because he needs mana to tame, but when he tames to much,
The maintanance decelerates the time till the next tame...yes, this could be interesting... this could come near to the summoner.
About the "Maul-incident": The "problem" is that there is no reaction in the world, concerning your beast-army, no hunters/Archers-Armies to wipe you out, when I fight against bears or wolfes I try to "dodge them out".
On the other hand I think the whole game sends you on a voyage to get OP, how to kill a dragon or going on the Master quest without being OP...