Feedback specifically for FE Ver 1.291:
CoreSpells.xml has changes to majesty spell (added), confusion, cloak of thorns, shadow world (and spell of making). All excellent fixes. Especially the AI victory type for spell of making. In my mod I increased the mana cost, but it's getting there. The spell of victory shouldn't cost 1/5th of Curgen's Volcano. *boggle*
ElementalDefs.xml has changes to min materials yield to tiles with grain (from 2 to 3), and min total yield to show (6 to 7). Both excellent changes, and I've messed with those numbers quite a bit myself.
Thrilled to see Kongdej's units incorporated into CoreUnits.xml. VERY very happy. Thank you for incorporating player work and kudos to Kongdej.
REALLY looking forward to not having the mouse offset in tactical combat. Thank you.
Also really supportive of the balance changes to city buildings. I can't wait to test this out. Please consider my input about the adventurer's guild.
https://forums.elementalgame.com/440201/page/4/#replies
However, still no typos fixed in:
CoreAbilites.xml (all abilities aren't up to date with their spells still)
CoreSpells.xml (spell descriptions vs actual spell effects)
CoreWeapons.xml (Sword of the Glacier..."Vetrar... we will destroy the world!")
CoreFlavorText.xml (If an enemy is particurly vulnerable or resistant to your attack...)
These have all been detailed in posts I've done before, and seem such simple things to correct. I ALSO have detailed typo fixes that you can literally cut and paste from my changelog notes for each file to which I've made adjustments:
https://forums.elementalgame.com/440419 via dropbox link.
I'll repost this in the changelog forum post as well and perhaps my feedback (spell of making mana cost, adventurer's guild changes, typos) will be seen by someone at the home office.