Having played MoM from the day it was released (yes I'm that old), every version of Age of Wonders and HOMM, and Disciples, I can see some of the OP points but I think he discounts some of the improvements of FE.
What I agree with:
-In MoM, AOW, and to an extent in HOMM the faction leaders were drastically different which had a major impact on play style to include exclusive units and limitations that go farther then what we have in FE.
-Battles do feel a little "samey" after a while, with a limit mix of tactics, although spells do add more depth
-Very humanlike centric, without fantasy races. Why can't we have a faction of trolls or Darklings?
-Not really multiple ways to win unless you want to play forever. It almost always comes down to conquest. That may be my failing, but I've yet to have a different victory type or had the patience to play long enough for the other victory conditions. For example, Civilization has a couple of very viable victory conditions (military, cultural, diplomatic, space race); I've won multiple times with each type.
What I disagree with/see as positives of FE:
-Quests, recruitable champions thatdue look and feel different. I recruited the hero that could summon the bear every battle and he was awesome.
-The spawning monsters and the lack of a static map. If you don't actively kill the spawn locations, you get waves of creatures moving in and destroying your sites and threatening pioneers and poorly defended cities.
-The randomness and the potential of finding that pot fo gold that could change the game. For example getting a high end sword or access to a game changing spell after combat. I never know, especially in the early game, if I'll get an item or a quest unit (Brothers, archers) that will allow me to actually clear out my areas. Every random map I've played has had a new twist; unexpected chokepoints, lack of crystal in my area, a virtual wall of giant slags or dragons blocking my path, etc.
-I actually like the visuals and sound effects.
What I'd change:
-Add in different races or allow factions access to more unique units, not just equipment types. I'd love to have an Ogre or Troll army.
-Change the experience track for each faction to make it more difficult for the supposedly love magic factions to get magical skills. My last game as Tarth, my leader was all magic all the time, with maxed out magical skills.
-More random events, both major and minor and continued push to make more interesting recruitable NPCs.