Just about done with the first version. I will try to upload it soon. First version will require testing though.
Things to look for: Training times. Training times will be very low right now. I have to play with the numbers until I am satisfied. I want training times to be short. In my opinion it should only take 1 week to train 5 men, 2 weeks to train 20, 3 weeks to train 100 and 4 weeks to train 300 (this will vary depending on weapon perhaps). Obviously it will be difficult to get exactly this because it depends on so many variables but if I can get something close to this then I will be satisfied.
Damage is another thing to look for to make sure damage being done is a good amount whether against armies, monsters or heroes. Both spell damage and weapon damage.
Population is another thing to look for. Lots of changes to pop. Units trained now require population so if you build a 300 man group, it will cost you 300 people. With the new changes to population I want this to work well and be a serious choice that needs to be made. Growth will be slow because now cities can grow to be in the tens of thousands by late game. By late game though I want to see lots of armies of 300 men. Early to mid game population will really matter.
Now all Town types can build walls, I never liked that it was limited to only fortresses so each town will get the same benefits from increased units and such, however, only fortress get the bonuses from buildings that give added attack and defense, etc. Taking a city will be a very difficult endeavor, as it should be.
Also other changes to towns, now only a "city type town" meaning not a conclave or fortress can build food buildings. These food buildings will affect food in your entire empire though. These towns also get the most growth while fortresses and conclaves will be very limited in growth options but there are some options. Every town type can build an inn for example.
Changes to monsters: I am using Seans Affliction mod changes to monsters, but I am not using his changes to coregoodiehuts until he makes an easier version of it. I do not like the excessive build up of monsters but do want them to be more of a challenge. However, monsters are mostly going to be more of a challenge in the early to mid game. Late game when you have big armies they are not going to be a big challenge except for large monsters like dragons and such. So heroes will be important as monster killers and such in the early game, backed up by small units. Later on, monsters will be more of a non issue (except for powerful ones) but factions should be much more of a challenge.
Other changes under the hood I can't remember heh.
Any other ideas on how to make the game more immersive is also important.