While I am awaiting the release of FE, here is my wish list for a FE RPG that incorporates the mythos and creatures of Fallen Enchantress.
1. The focus of the FE RPG would be tactical combat and the "dramatic" effect of player actions/decisions on the world around them.
- Example: PCs discover that a town is to be attacked. They can influence the outcome of this battle by 1) recruiting other NPCs to defend the town and/or 2) assit in the the defense of the town; however, if they arrive at the town too late they find it has been burnt and pillaged.
- Example - complete a specified quest and you are invited to meet a sovereign or this causes a keep (with new NPCs) to appear on a hilltop.
- Example - pull a lever in a dungeon and whole level is flooded with water. It's a race to get out, with new aquatic creatures in the water.
- Example - Slay the child of a troll and the troll tribe attacks the hamlet. Save the troll child and the trolls will not attack the hamlet.
2. The PCs can view the game from both sides
- Example - Brigands hire the PCs to break their chief out of a dungeon in a keep (and NPCs guard the keep). A lord hires the PCs to guard the keep while he is away (and NPCs attack the keep). Same map, but two totally different experiences.
- Example - Good Sovereign hires PCs to recover a treasure from an ancient crypt (they encounter evil NPCs when leaving the crypt) and if successful the sovereign gains a level). Evil Sovereign hires the PCs to perform the same task and they encounter good NPCs while in the crypt.
3. PCs background and skills have a dramatic effect on NPC interactions. The trade-off between low charisma-high strength-being average is dramatic
4. NPCs grow and develop based on PC actions. Complete a quest for an evil NPC and the Evil NPC gains a level (and new follower?. Fail to foil an Evil NPC's plans and the Evil NPC gains a level (and new followers?)
5. Quests have multiple solutions
- Enter the Castle: 1) Via the Main Gate, 2) Disguised, 3) Climb the Walls 4) teleport in 5) bribe, 6) steal an invitation, etc.
6. Time Based Dungeons
- Unless stopped evil grows in power - At Time 1000 - Big Bad is level 5 and has 2 followers, and Time 2000 Big Bad is Level 7 and has 10 minions, at Time 10000 the Big Bad Attacks the Town with his army.