The critical chance of + 15 % is great, but the critical damage should be reduced to + 25 % to make critical hits less deadly. To reduce the deadly effect of critical hits further Vital Strike should be changed, too:
Vital Strike (currently):
+ 2 % / 3 % / 4 % critical chance, + 20 % / 30 % / 40 % critical damage
Vital Strike (changed):
+ 5 % / 5 % / 5 % critical chance, + 5 % / 10 % / 10 % critical damage
Shadow Strike is currently too powerful, because the damage of the assassin is much higher than the damage of the warrior, but the assassin has no disadvantage compared to the warrior.
Shadow Strike (currently):
+ 25 % / 25 % / 25 % armor penetration
Shadow Strike (changed):
+ 15 % / 15 % / 20 % armor penetration
Encumbrance (currently):
+ 0
- 2 initiative
- 4 initiative
- 6 initiative
Encumbrance (changed):
+ 0
- 2 initiative, - 5 dodge
- 4 initiative, - 10 dodge
- 6 initiative, - 15 dodge
The Wargs are not powerful enough compared to the Horses, because they require more research and gildar.
Wargs (currently):
+ 1 movement, + 2 initiative, + 10 dodge, + 15 dodge against ranged, + 100 prone avoidance
Wargs (changed):
+ 1 movement, + 3 initiative, + 10 dodge, + 15 dodge against ranged, + 100 prone avoidance