I think that the Sovereign creation needs to be balanced, because if such an early part of the game is unbalanced (Warlock vs. Bandit Lord, ...) it results in a bad impression and reduces the replay value.
Professions:
- Adventurer: Sovereign starts at level 2 -> it should be possible to equip 5 magic items instead of 3
- Bandit Lord: Sovereign starts with 2 Bandits -> it should be 1 Bandit henchman with a short sword and a leather armor
- Hunter: + 50 % attack vs. Beasts -> + 25 % attack vs. Non-Humanoids
- Warlock: + 50 % spell damage -> + 25 % spell damage
- Warlord: - 50 % unit wages -> + 25 % army experience
- General: + 25 % army experience -> + (city level) attack and defense to all units if the Sovereign is in the city
Talents:
- Tactician: + 1 Army Initiative -> + 2 Army Initiative
- Scholar: + 10 % Research -> + 15 % Research
- Attunement: + 1 mana per turn -> + (city level) mana per turn if the Sovereign is in the city
- Wealthy: 1,000 Gildar -> 800 gildar
- Discipline: + 1 accuracy and spell resistance per level -> + 2 spell resistance per level
- Natural leader should be replaced by Precision: + 1 accuracy and critical chance per level
- Might: + 3 attack -> + 4 attack
Equipment:
- Gauntlet of Grazna: + 4 Defense -> + (2 + Level / 2) Defense
- Remove the staff
- Add more magical equipment like the Adept Robe