quoting postIf I had some .NET developers handy, I’d ask them to make a proper editor
I also have the code (which doesn't actually write XML yet), but I am willing to help with the editor or give advice if someone else wants to pick it up.
Here is the code so far if anyone wants to try it out:
I've been a regular lurker on the forums here since Brad's first "It is time to talk about QUESTS" post for WOM. I do a fair amount of C# work at my job so I will totally delurk and jump at the chance to help with a quest editor. I don't have FE yet though so I will get it first and start looking at the XML structure.
Murteas, I looked in your zip file but it looks like it is just the exe. Any chance you could upload the source?
Brad, I will start trying to figure out the XML API on my own but I have a feeling I might need some more details. Any information you or anyone else can give me will be a huge help. Thanks!
Sure, I can upload the source. The challenge is going to be getting a good schema for the quest xml. There isn't one currently available, but maybe we can persuade Stardock to generate one. I worked on this last in Early February.
Currently I have this checked in to an svn repository on assembla. If you have an account there I can share it with you if you want to keep it in a common place for us to both work on it, or if you want to set up something else (github, sourceforge, etc.) and just go on your own, the code is yours to do with as you please.
Here is the source code: