Features
Resoln (or custom factions with the Binding faction trait) summon higher level versions of Crow Demons, Grave Elementals, Burning Wraiths, Cyndrum Demons and Mirror Elementals with higher tier of the shard altars/shrines and temples
Added the Irrigated Farm (farm upgrade) that becomes possible with Agriculture and provides +2 grain
Fixes
Fixed an issue that can cause slowdowns in tactical battles
Fixed a bug with the Heart of Morian trophy
Fixed the mana line graph bug on the history reports
Fixed the Blacksmith and Forge to provide their bonuses to trained units instead of defending units
Fixed a few issues with gamesave timestamp display. Sunday gamesaves were saying "string not found" and midnight gamesaves were saying 0 for hour instead of 12.
Fixed a couple typos with AI demanding or offering tribute
Fixed spell def info cards in tactical so that they display the casters mana cost correctly
Fixed issue with spell def formatted descriptions where it was using spell damage multipliers even for spells like Heal, reporting that they'd heal more than they actually do
Fixed tactical issue with weapons that apply a spell when they strike. Spells with modifiers that used a calculation involving the target unit were not working correctly, such as Sculla's Mace applying Shrink
Fixed an issue causing the save/load window to open slowly if you had a lot of saves
Fixed a pause when an Imp casts Drain Life
Fixed an issue where you could get to equip, trade and shop screens in tactical battles
Removed pioneers from the design window (they caused all sorts of errors when you tried to modify them)
Fixed the Eyes of the Eagle spell
Fixed treaty crash bug
Fixed the Watchtower
Fixed Warhorses so they are available with the Legasy of Serrane faction trait
The camera now takes the shortest distance to snapback to the default view
Balance
Increased the mana from killing unit with the Hallowed Rite trait
Monks Robe switched from +2 init to +5 dodge
Hallowed Rite doesn't have a tech req anymore (was keeping Gravewardens from being traininable until you had the Training tech)
Farms only provide +1 grain
War Temples give xp every turn instead of the enmity trait now, as their desc said
Arcane Veil is a tactical spell now
Reduced the damage on Contagion and Dirge of Ceresa
Inspiration provides +1 research per essence instead of 2
Reduced the research cost of the Henchman tech
Reduced the mana cost of the Destiny's Gift spell
AI
AI Improvements (I'm not sure what this means, but I heard evil chuckling coming out of Brad's office)
AI strategy improvements
Cosmetic
Normalized the volume on sound effects
Fixed the provides tag on the Inefficient trait
Fixed the texture on Crow Demons
Fixed the description on Pastures
Lighting effects plays each time an Air Elemental or Crow demon attacks
Updated the desc on the Paragon spell