I get the reasoning behind having wandering monsters etc but when I've been playing for about an hour or two and am getting the feel of the game when within 5 turns a strong stack of ogres comes wandering in, wipes out my main army (sov and hero at level 6, warg, squad of defenders and wolf), a wandering forest drake wipes out my northern outpost, defender and shard, and a stack of some kitty critter things destroy one of my 3 towns (not undefended) all of them Vastly overpower anything I could possibly throw at them or defend against.
Sorry.. that's too much random. especially at the default setting. the thought that the game can randomly spike the difficulty and wipe you out and you'll have no defense or recourse doesn't make me want to play again.
Love the new city building, faction differentiation, spell-book and research ... so many good things...
Can we have monsters not wander by default? Maybe give them a visible aggro zone or something.. as it is now I find that frustration that high level wandering stacks makes way overpowers the fun.
Oh and the whole saying no to a quest makes it vanish is annoying, maybe a 'not now, ask later' choice would be nice?
sry but this whole game is built around the (very good) idea of living in a wild world, rich of danger
if everything that you encounter COULD be defeated then what would be the purpose of the game?
think about it, if everything can die there is just no reason to play, you just cast the spells you need and win every fight, where is the fun in that?
but ofc the game is still far from reaching a balance, there are still too many monsters too strong and others too weak, and the game need some better code to deal with early game, like letting dragons sleep for N turns etc etc
also consider this is a GAME, which means you may fail, and im pretty sure you did
in many games i started and got destroyed then i loaded many turns back, changed my plan and then its all fine, try to improve your game choice, while the stardock improve the game and fix its problems