Quoting vyolin, reply 31Firstly, I second any change that makes SttC-income subject to taxation.
I actually am strongly against this...taxing the income would make SttC falll apart as a viable strategy late game...now, maybe the amount of resources you get is too much, but I don't think it should be taxed...
Making it harder to strip (maybe it takes longer or something) I am okay with, because then you at least have to hold the planet while it strips instead of running and moving on while the 60 second countdown to oodles of resources ticks....
I strong disagree with your strongly against and raise it with an explanation.
Consider the games earn rates aren't statically set to what they are now when STTC observes fleet upkeep. The original values for STTC where actually 33% higher than they are now.
Also assuming STTC and Civilian Evacuations are affected by income speeds the values would be much lower on slow game speeds and comparable to what they where on faster game speeds. Normal STTC values would need to be decreased quite a bit more, but the faster 75% modifier should put the strip values somewhere between where they are currently and what they used to be basically. Also evacuations would probably end up in the 3.5 range again on faster.
Also consider most Vasari players do NOT go full mobile during the game. This means they are drawing capital planet income, extractor income, Evacuations income and stripping income.
By having STTC affected by fleet upkeep players would need to account for fleet size when determining their stripping strategy. Considering most MP games end up with fleets around the 4-6 lab slots this would result in a taxation of 38/47/56%.
Having STTC observe fleet upkeep would add "skill" to the equation by adding more variables to consider. It also does NOT make STTC fall apart as a viable late game strategy. You would need to consider simply if fleeting up to the full 2000 supply is worth the opportunity cost to future stripping to MAINTAIN that fleet level (75% upkeep).
This is an important balance mechanism of the game that should be taken into account for stripping.
Also, the idea of stripping down to asteroids only makes Vasari Loyals earning potential even more problematic. Dead asteroids is probably the better option so the VL player can't plop down 3 trade ports after stripping the planet.