Quoting RiddleKing, reply 5Quoting Pat_22_, reply 3What is this I don't even...
The Loyalists don't need a shield-specific equivalent upgrade just because the Rebels have extra shield regeneration.
The Rebels are the defensive Advent faction, almost all of their tech is aimed towards survival: better shield regen, repair stations can repair shields, destroyed ships can be brought back to life, planets get income and culture boost when you defend them, etc..
The Loyalists are the OFFENSIVE Advent faction, for them to have some shield mitigation upgrade just because the Rebels have some nice shield upgrades would not make sense. You know what they do have? They've got a culture rate almost twice as strong as anyone else because they want to forcefully convert the entire galaxy into the Unity, they've got weapon boosts because killing things is what they're supposed to do.
and this is why there titan is not an offensive design--everything else is
It's offensive through culture. Forcefully taking over enemy ships and entire planets.
And its titan has 2 abilities which dominates ships and entire planets, right?
Im sorry i´m a little newbie to this game : p, i was playing advent loyalists all the time and i didnt realized they were offensive (i thought it was a faction which had to turtle while massing culture to f*ck up all the enemy planets! : p)
First of all, the 100% shield regeneration bonus only works in culture.
Im sorry but i dont see anything related to culture in the description of the upgrade