Anyway I am not in favor of these kind of moving turrets (which in they actually are in their essence). This because it would render conventional turrets useless compared to their new relocatable brethren and would also make defenders nearly impossible to push over.
For the vanilla game, I agree...but for modded versions this type of ship could be absolutely key to making certain things viable....
As an example, consider mods meant for extremely large/open maps (such as Aplos' Stars mod)...when you are dealing with dozens of planets that connect to every other planet, being able to rally a small defense quickly would be essential to fighting off small raids...however, these ships would hardly do much of anything against a determined attack...
I do not think having these ships cost tactical slots would be the best approach...I'd rather have a separate limit on how many of these things could be deployed in a gravity well that is independent of everything else...
Barring radical changes made by the devs, there are only three possibilities that I see viable for implementing these:
- Frigates with disabled phase jump - an ability (either on the planet itself, a structure, or an SB) would deploy one at a time...there are ways to get this so that only so many can be in a gravity well at once, but perfecting it is difficult and I found memory leaks to be common...furthermore, it is AFAIK impossible to get the AI to use this properly, as they will always try to jump these ships and join them in fleets (the AI doesn't "recognize" they can't phase jump)
- Strikecraft - this is the easiest way to implement such ships, but it has its drawbacks...first, implementing abilities for SC is a little more problematic (though still doable)...probably the biggest issue with this approach is that such ships would be immune to abilities that target frigates but vulnerable to abilities that target SC
- Mines - I am in the process of trying this out, but since I'm working with a mod that removes mines completely anyway the nice thing about this approach is that (unlike the frigate approach) limiting the number per gravity well is very easy...additionally, these ships are treated different from frigates and SC as far as ability targetting is concerned...the biggest problem with this approach is that you have very little control over these ships, and everything (such as "firing" weapons) has to be done through abilities...